

It is not often that a game has enough original lore and mystery to allow me to suspend my disbelief and take a game seriously. This game is greater than the sum of its parts, combining tactical combat with resource management and exploration with a world that feels lost and real at the same time. Story: Unlike other reviewers, I don't like stories that trie to make evil good and good evil. It was refreshing to have a strong male character, who interacts respectfully with the female, rather than the endless parade of bumbling, effeminate males cravenly cowtowing to the super-masculine female. I'm going through the lore and carefully exploring the secrets of each level to discover the mysteries of what destroyed this world, in the hopes that we can find a away to save it. Combat: Rewards thoughtful, time-slowing strategy and positioning. Allows you to draw many of your own CC spells in the way you best see fit for the terrain and enemies that you are facing. Highly recomend playing this on Epic difficulty and with the time-slow, rather than the pause. Crafting: I just unlocked crafting and haven't had a chance to get into it yet, I'll update when I've explored that more.

This game has a rock solid foundation for this team of two devs to build on. You can tell that they're making the kind of game that they themselves want to play. It's like a combo of XCOM (without the janky RNG), Darkest Dungeon (but with a movement-based positional combat that allows you to flank and use the battlefield against your enemy) and Battle Brothers (but with legs). And I don't just mean physical legs, but the legs of an engrossing story that provide the rhyme and reason for the battles and form a bond with your companions. There is such a good foundation here that they could build upon for quite a while, with many placeholder systems that, when fleshed out, will make this game a classic if they continue on this path. The Roadmap for this year looks great and I hope the dev posts it to the store page soon. Highly recommended, these devs deserve you giving their game a chance.

So you like to play Skyrim as a woodelf ranger who creeps from shadow to shadow, eliminating one baddie at a time and waiting for the last bandit, through whose head you just put an arrow, to declare loudly that it was just the wind. Me too, that's how I like to play. And the Metro series let's you play that way. Except you can't make any mistakes. And you're not allowed to be a soggy little pansy any more. Good luck, you're going to need it in a world where perfect assassination of human targets will grant you the only real rest you're going to get in between the crummy little shanty towns that shine like dying lights in the midst of this all-consuming darkness...