

The extreme Tl;Dr of this game is the movement and speed potential of Ultrakill, plus the setting of Ion Fury ( not literally ofc but you get the drill) with some style from the older Borderlands games. The result is not bad at all, moving around mowing down bad guys is fun, the sound effects feel good, the graphics are very pleasant. My problems with this game are honestly super subjective: I think the arsenal (including the chainsaw but ESPECIALLY the Waster) is way too buff even on the highest setting, I'm halfway through episode 2 and I haven't found an enemy that could realistically pose a threat with this amount of firepower. So in a weird way, this ends up reminding me of Ratchet and Clank Rift Apart: feels very good and responsive, but the challenge just isn't there for me Maybe episode 3 will whoop my ass, we'll see... My second issue is even more subjective so if the dev ends up reading this, don't take it too seriously, but I do believe Johnny is a little too edgy: I didn't need to see the second boss' ripped off lifeless head get smushed, and I rolled my eyes when Johnny made a rope with some jobber's guts, it felt VERY Brutal Doom to me. I much prefer characters who are more......reserved in their violence, for the lack of a better word. Like Doomguy in the 2016 game, I think he comes off as ruthless without going over the top. But like I said, SUPER subjective, not even a real issue given I can skip the cutscenes Overall I give it a 4 because gamefell, audio and retro style are all on point big time, I just I didn't feel so easily op

Out of all the Retro FPS games that came out in recent years ( Dusk, Prodeus, Hedon, Project Warlock, so on and so forth), Ion Fury is the one that looks and sound the best. Not necessarily the best in terms of gameplay, but the presentation is out of this world and it truly feels like a game that captures the 90s essence. Using the build engine( the very same that was used for Duke 3d, Blood and SW back in the day) played in my opinion a huge part in this. The soundtrack is also stellar and has a lot of diversity. I said the gameplay is not the best necessarily but make no mistake, Ion Fury is very solid and satisfying, with excellent gunplay and fast movement. There's just one problem that I hope the team can solve in the dlc: the enemy AI. For some reason, the enemies can't stop getting stuck to the walls, which makes them kinda helpless and not very dangerous. You'll notice this immediately in Maximum Fury, where the enemy speed is augmented ( leading to even more wall hugging). There are other smaller issues ( like the spiders being way too quiet imho), but the wall hugging is the biggest, as it truly makes the enemies way easier than they should be. Overall, this game is a solid 8/10. With a couple of extra guns and smarter enemies, it'd be an easy 9