

Worth thinh about this title is that around turn 40 clicking through notification becomes a chore, as well as selecting what to build in cities - no way to automate it. Even selecting new research at this point doesn't mean much and is also a chore because technologies no longer affect balance of powers. Not much affects it - there is no sense in specializing cities or building upgrades etc., by turn 40-50 all is clear and all that's required for victory is at hand. I played only on Hard. AoW 3 was way more balanced - and it was by not very well balanced. The story is good, the art is good, the overall felling of the universe is great, but the gameplay becomes boring really fast. It's the old same endgame problem of all 4x strategies, except endgame here is 1 hour after you start a map.

+ Yes, it's an FTL successor + Yes, it's Herbert, Azimov and Reynolds + It's the pixelated graphics married perfectly to 3D. + The kind of music you would expect from a good spacefaring game + With heavy influence of Star Control. But still an original, well thought-through, solid game. I've been waeiting for this kind of game for over 2 years!