On Win10 compatibility: it works well and is stable if you stick to software renderer. Glide/DX wrappers work up til mission end. Keeping desktop at 800x600 and 16bit color in the wrappers, I sometimes finish missions with no crash, but still crashes too often. You'll have to do the mission all over. DxWnd might help, but I'm done. IS IT FUN? Haven't seen much said about the negatives, so I'll focus on that. M1TP2 attempts to carry on with what made the original great, but I'm afraid the missions develop too fast tactically, and it robs you of enjoying the first-person tank crew game. The tank simulation is cool for the most part (there's a bug with the gunner ignoring TC's target designations I hear), but the missions can be a handful if you try to play methodically. What ruins the game for me is the combination of enemy artillery and the command interface. The enemy, if they have arty for that mission and line of sight on your unit, will often call it in as an opening move from the very instant you click start. So your first move before clicking start should be to order your units away from their spawn positions, so that they're not immobilized or killed. The rest of the game you have to be conscious of this threat, so you'll want to keep your platoons either separated or mobile while they're at risk of being targeted. The interface isn't good for this. You'll have a difficult time keeping tabs on who's in danger, and you'll struggle with the individual unit orders. The mouse interface is there but it's very archaic in how it wants you to select and issue orders. More can be said, but GOG reviews have a 2k character limit. The above I found most detrimental. And there are many things to praise the game for, with its trademark Microprose inclusion of a dynamic campaign for one, and fundamentally the game is a cool tank sim. But you can read about the good bits anywhere else. There's still fun to be had, but ultimately I think it'll be an acquired taste.