Settings: Expert, Sci-Fi, Iron man Pros: ++ the mercenaries & their interaction are awesome, there is quite a bit if dialogue + in-game cutscenes with Deidranna (the final boss) are pretty cool + it has elements of role playing games such as stats/stat improvement & quests Cons: -- PRNG. The strength of your mercenaries is INCREDIBLY item dependent. You can hore mercs like Lynx and Scope with 99 marksmanship (ability to hit targets) right from the start (100 being max). Not only that, they are also affordable! So all they need is a good gun and that's basically it. With a bit of luck one merc with a good gun can take out 10-15 enemies without being hit. But you need that gun (you can't buy one until later in the game). And the PRNG is used EVERYWHERE. Enemy placement in a sector, enemy movement, the weapons they carry, whether or not you hit, how much damage you do (can range from 4-50, same gun, same guy). It is so incredibly frustrating to play because of it. - broken game mechanics. Basically if your guys are grouped and just one enemy has a mortar, you can reload. The weapon has a range of god-knows-what, they always seem to hit and do MASSIVE damage so all is takes for them is to know your location and even if they can't see you, they can still kill you. The same is true in a way for grenades. Then there is this beauty of a game mechanic called "interrupt". It means that you surprise someone and shoot him before he/she can do anything about it. While you want to abuse this as much as possible it is incredibly frustrating when being used against you. Sometimes you'll clear out a sector, beat 14 of 15 enemies and the last guy hides in a fucking corner and as soon as you find him, he gets the interrupt and kills one of your guys. - the stats (Agility and so on) are more or less useless and it takes WAY to long to increase them so you'll be playing with your base stats mostly. Notice though that the gog version is 1.12, not 1.13. Best of luck (you'll need it)