Things I wish I knew: 1. Houses can be bought back if you lose them. 2. Things outside of a house, including your tent and crafting stations, get deleted if you leave them unattended for like three days. If you die, you could trigger an event that instantly causes a few days to pass, deleting your stuff in the process. 3. If you die and get a message “your stuff is gone/stolen!” or something , you almost certainly didn’t really lose it, it’s just in a chest nearby. Die again though before retrieving it and the stuff might be gone. Those are the big ones. The game doesn’t teach how to safely hoard. Do the tutorial if you want to learn other stuff. The game is obviously a great crafting and survival game right from the start. It can seem boring from character design perspective since no stats, but there’s plenty to look into if you google trainer skill trees (you can pick 3). If the hiking bothers you, you can google movement speed upgrades, there’s a bunch. If you enable saves, don’t immediately reload when you die, the most fun I had in the game was probably working my way out of a bandit prison that I was thrown into because I died, got all my stuff back at the end.
Don’t usually write reviews, but this should be way higher rated. Great art, cool new game mode, and I enjoyed the writing that I read (I tend to flip book through and read about 10 percent, more replay value for me). Writing made me laugh a couple times, poetry stuff didn’t bother me. Some people complained about difficulty but I found it much easier than the base game. Hardly took any damage until the last fight (the last fight is a significant increase in challenge). I started with low level hero’s though, might be easier that way. In contrast, I quit campaigns in base game at base difficulty because it gets too hard sometimes. The new game mode is great for building characters quickly, kinda exactly what I wanted when I was thinking of picking the game up again. Sometimes just want to see two abilities work together.