Overload is the real deal—this isn't just another Descent clone with exaggerated joystick antics. The atmosphere is intense, the bots are relentless, and the audio logs genuinely deepen the mystery. It's eerie in the best way possible. If you're tired of repetitive retro throwbacks, Overload delivers something far more immersive and polished. The controls are also modernized, the visuals are extremely impressive, and this is absolutely the best bang for the buck, content-wise! Many, many hours of playtime in this, and is literally the only game I have been playing for, for days, as I enjoy my Metallica and Black Sabbath records! The BYO soundtrack-friendly design really adds to this, since I've been collecting metal records since Ozzy's passing. Everything in this game is excellently done, and I want to give a shout out to Tyana Aeos, and everyone else involved in this revival of an amazing franchise possible! I'm looking forward to the next Descent game, if there are any plans for it, but the existence of this game is a true godsend, and I am genuinely surprised by how all of this turned out! Thank you all again!
As someone disappointed by the cryptic nature of Future Shock, but steady combat and story and enjoyed Skynet on DOS, along with Gears 2, I can't say this game is really worth it. I decided to try one more time, but the pace isn't there. The combat looked interesting at first glance, but if I wanted a game like that, I'd play Elder Scrolls Oblivion. I didn't want a mindless Doom clone, either; I wanted a game that'd bridge the story and gameplay gap, but this just isn't working out for me, I guess. If you are expecting some decent action to go with the story, you will be sorely disappointed. It is like it tried to be Bethesda, but it also missed the mark. The NPCs seemed incredibly lifeless, and none of that mission briefing suspense you would get before going on to the next level. I honestly wish I could say "Yes, you will have a great time blasting T-800's left and right, but if you want that, I will have to reluctantly recommend Future Shock, and if you really want to play that, keep a map and manual handy, or better off play Skynet. If you want a sci-fi shooter with plenty of kick on PC, there's also Gears 5, but don't play this if you are expecting much, as it's all fetch quests and Fallout stuff that just doesn't work in the Terminator universe.
I don't understand all the bashing on Beamdog here. This game is freaking fantastic, and looks amazing on widescreen displays, with the full 16:9 aspect ratio that wasn't there in the old days of the CRT monitor. It's not just the presentation, but it blends in just the perfect amount of fantasy, and reality. I'm a JRPG person, and I am extremely, extremely impressed by this endeavor. This game reminds me a lot of Legend of Dragoon, with the balance of seriousness in combat, and comic relief in dialogue. The voice acting is super top-notch, and the characters actually have life to them, especially Neera, who had a very similar demeanor to Meru, and the voice acting on her sounds like something I'd hear in a big-budget production film. The soundtrack is pretty good, may I add! The addition of story mode is an extremely welcome addition to folks such as I, who just want to enjoy the game, but slay things at the same time without a hitch. So far, I'm not seeing any glitches, or bugs that unfortunately plague many PC games. I thought a game rated 4.1/5, Kingdom Come: Deliverance would be a great game from just the ratings alone, but after seeing that it contained bugs, and had a lot of extra annoyances with all the different negative stats plastered onto it in an attempt to be realistic, this is an incredible relief. I see why people love Baldur's Gate. I originally bought this on a sale a long time ago, and when I saw the reviews trashing Beamdog, I didn't give it a real try, and fast-forward to today, and I finally gave it a shot. I am quite impressed. A far, far cry from the 3.7 average I'm seeing here. Personally, I give this game a 4.45/5 stars. It is a classic that I recommend to any RPG fan. Once you get used to the isometric point-and-click nature of this game, it has plenty to offer. Overall, the story is original, and well-written, characters have special charm to them, and the voice acting was especially well-done. The game speaks for itself, play it!
What I am extremely disappointed about are the amount of issues playing the game. Turning on Vsync may prevent screen tearing, but you have a slowed-down experience in exchange for that. After enabling controllers is when the real nightmare started. Had to go through a plethora of troubleshooting steps, just to find out that the game won't even launch anymore, unless my Xbox One controller is turned on, which is extremely strange. Every time I defeat an enemy, the character automatically jerks at a 90-degree angle, which never happened in Duke 3D, Shadow Warrior, or Blood, all based on the same engine. What happened here? I would understand if this issue were there with the Early Access days of this game, but it isn't either, and I'd think by 2022 that all the issues would be ironed out. The content of the game is alright. It is your standard 90's Build shooter, with witty remarks here and there. The enemy designs are actually pretty cool, and you have that added bonus of being able to splatter their guts a bit more, after shooting them dead. I will at least say that there is a bit more dialogue than what could be expected for a Build game released in 1997. Overall, the issues I'm having, including not starting up, unless I have the Xbox One controller turned on is what really spoiled it for me.
I played Doom 3 when it came out on the original Xbox several months after the official PC release, and eventually got a PC copy of the game and its expansion pack when it made its way to Steam later on, and had a better computer. Needless to say, the switching between the flashlight to gun aspect, while it can be argued that it adds challenge, it also seemed like an unnecessary gameplay mechanic, as having the flashlight attached to your head does not really ruin the challenge aspect, as it has its own meter anyways. Another big thing I see others complain about is the fact that the ammo supplies and such are supposedly more ample than the original, thus claiming that it undermines the challenge aspect of it. Well, honestly, that is what the nightmare difficulty is for. If you really want to be challenged, that's why those difficulty levels exist in the first place. One more thing I need to address is that the textures were not enough of an improvement to some, and lighting is different, and I'm going to stop you right there. The game originally released in 2004. Of course the graphics are not going to look as if it were made in 2012, and a proper widescreen feature was much needed, as I tried to toggle it on my original copy of Doom 3, and delivered a stretched picture. I picked up the game on PS3 when it was released under the BFG Edition, since at the time, my machine wasn't powerful enough to run the PC version, but it seems that now that I got a hold of the PC version after upgrading to a gaming PC, I must say that I'm extremely impressed, especially with all of the one-star reviews I've seen throughout this page. This is a major upgrade in two ways from the PS3 version. Since I've got a gaming laptop, and a gaming desktop, I can take the experience with me anywhere, and the saving and loading screens are seamlessly fast in comparison to the PS3 release with frame rate options, and the awesome Lost Missions pack for the first time on PC! Its worth it!!
The near five star average of this game with the sheer amount of reviews of it being five stars made it a no-brainer to purchase. While the characters were full of personality, along with a decent soundtrack, I have a hard time recommending this, because navigating is a complete nightmare. Trying to find gold coins is extremely difficult in this game as well, and you need a compass to be able to really navigate at a comfortable level, but it is already too expensive at a whooping 60 coins. Prepare to die a lot in this game, as when you are in a battle, enemies can easily overpower, and take down your entire party, resulting in having to reload the game quite frequently, and I have never been in a battle in which none of the characters died. I always have to take at least one of them to a healer to revive the person in question to be able to progress in this game. I really wanted to like this, I really thought this game had potential to be an incredible piece of work, but with the frustrating maze-like areas you traverse, and the consistent deaths in the game, I unfortunately cannot really recommend this to anyone.
Let's start by saying that Doom was the first game I have ever played. Amazing arsenal of effective weapons, amazing level design, diverse enemy design, and a catchy soundtrack. I can say similar things about Quake II, though it was actually far more immersive in many ways, especially with the backstory and such. Take away the quality level design, the diversity of enemies, and effective weapons, and you get Unreal. It even feels much more like a map-editing program on test mode with authors names slapped across every new map you go to as if you are playing custom maps from random people that seemingly do not pertain to the story, until you use the translator later in the levels to remind yourself that you are indeed playing a game. I honestly tried really hard to like this game, but not only I find it lacks greatly in the immersion department, but I also find that it takes an eternity to complete some levels, especially The Sunspire in particular, because of all of the ridiculous puzzles that you need a guide or a YouTube video to figure out. The translator in the game serves a crucial role in story-telling, but honestly, even with this story-telling mechanism in place, it just feels like I'm testing maps through a map creator rather than a game with immersion. I'm very sad to say that I cannot recommend this to anyone, except those who are perhaps curious about any nostalgic value it will have. But I'm warning you, you are much better off with Quake II if you want a true 3D shooter with a bit of story in the mix than this map-editing software disguised as a game.
I have played many games in the past that are RPGs, but I must say that this one deserves the almost infinite amount of praise it gets. Hardly any other game on GOG has as many five-star reviews as this one, and I'm definitely going to tell you why. This is a game that has a huge world to explore, and there is quite an immersive plot with a very unique font with old English, and you get to actually know characters in the game, and the roles that they play better than a lot of WRPGs out there. The story progression rivals JRPGs, which is a first for me, since I have played through and beat many JRPGs over the years. Don't get me wrong, I love Oblivion, Fallout 3 and 4, and Skyrim, but this game feels as close to a JRPG as it gets with Western elements. Just like with JRPGs, you will NEED a walkthrough for this bad boy as you are not exactly told what to do and where to go. The interactive map on the internet is your best friend. The magic carpet is also an incredible method of transportation that reminds of airships in FFIV. 26 years later, this is still a very fun game to play, although it does heavily rely on the mouse as dragging and dropping stuff was the norm in the early 90's. You will definitely benefit using Exult for this game; you can adjust the difficulty, and you can get much smoother framerates than its DOS counterpart. This is the first time I am comparing a WRPG to one of the most hailed JRPGs of all time, because of the similarities, along with the unique characteristics that occupy Western RPGs. You have the storytelling of JRPGs, and the gameplay mechanics of a WRPG. This is the best of both worlds, I highly recommend this if you haven't played it yet!
The first game is just a mindless, frustrating marathon of hunting for hours and hours for keys, and dealing with a lives count and a very limited save system. With that said, this sequel is somewhat of an improvement from the first game, and you are still finding keys, but also rescuing children, and operating machinery with the unfortunate extreme limitations with the lives count, and rather limited saves that are borrowed from the first game. I can say, however that this game has a much improved soundtrack. I'm sorry though, if this were 1998, and I had to choose between this and the original Half-Life, I would get Half-Life over this. At least in Half-Life, you have an even better method of story progression, not to mention being able to save whenever you want with its quirky gameplay features without setting you back with a lives count of any kind. This game feels like you are playing a first person Donkey Kong Country game with the horridly limited saves, and lives count. Heck, not even in Wolfenstein 3D did you have to worry about the lives, because you can still save anywhere! Not even Doom or Duke Nukem 3D had a lives count, because by 1996, having a lives count in a first person shooter was already considered obsolete and frustrating. If you want a good shooter from the late nineties, I'd go with Half-Life, Blood, or Quake II, as none of those have those ridiculous setbacks, and are very entertaining.