

I've played the Cyberpunk pen&paper back in the days, so being able to stroll through Night City feels very satisfying to me. The city strangely feels more alive to me here than in other sandbox games of that kind, even though there's less NPC interaction and such known from other established franchises. Yes, it's mostly a stage for a story here, but one that actually benefits from its more confined bounds in my eye. Bigger, wider and more not always is better, I learned that from games like Skyrim and the latest GTA installment. Maybe it's because I'm oldschool looking at it as being an adventure, where the story matters the most and having too many options for getting sidetracked easily gets you off the rails and out of the flow of the story being told. Yes, there's still a lot of polish to be done, but being used to games as far as back to the 90s may have helped me to look over that without breaking immersion for me. The writing and presentation are top notch from my POV, and that's what matters to me the most here. It's also true that a couple of systems aren't as fleshed out and straight forward as I've liked them to be on PC (that's the usual crux when games are developed for same day realease on consoles as well). But after switching from mouse/keyboard to controller, I really don't mind. I'm pretty sure that the game simply had to come out in that form right now to have a chance on living at all. Another shift could have been its death financally. I mean, it's a huge complicated project, and I really hope that it has enough success to live long enough for CD to polish it up to become what they wanted it to be. Because, against common belief, no developer wants to release a bad nor unfinished product. And in a perfect world, that wouldn't happen. Personally, I had no technical problems yet and surprisingly can play on Ultra settings, even though I'm running on an older rig (i7-4770K, just updated with SSD and a GTX 1070)