I enjoyed the setting and mystery aspect but found the game play frustrating and ended up looking up a guide to finish. Quest/puzzle items are easy to overlook and left me wandering around trying to figure out what to do next. The story line seems to imply there is something larger going on, but the limited amount of letters you find don't really draw you in or explain anything. I also agree with others that the ending makes no sense. Some suggestions for the developers: - use the found letters and other elements to lay out a fuller story to draw the player in. Additional clues or info while inspecting things would help a lot to build an air of mystery. It seems like there are a couple of different things happening, but the player only gets a tiny peek so it's hard to feel invested in the characters and the story. - obstacles should feel more like puzzles rather than somewhat mindless searches of every location. It was not clear to me at times if I need to find something or perform a particular action. Definitely spent a long time trying to light a fire based on items I found when that was not part of the story - tie the ending into the story. I have no idea what the final area is supposed to represent and what the ending means. We don't have any insight into what Robert is thinking and his choices seem illogical.