While Monster Boy and the Curse Kingdom is a well made and enjoyable game it fails as a Wonderboy sequel because it jettisons the core gameplay structure that gave the series it's unique identity. If you want to play a modernized version of Wonderboy play Dead Cells not this. Let me explain why: The old Wonderboy games were based around long play sessions where if you died and lost 20 minutes of progress you got to keep your gold and try again with better equipment (like a rogue-lite). Monster Boy is all about short, highly difficult sections with lots of checkpoints (like a modern pure platformer: Super Meat Boy, Celeste etc). Dead Cells is all about strategic combat and knowing enemy weaknesses (like Monster World IV) while Monster Boy is more focused on platforming and puzzle solving (more akin to Shantae and the Pirates Curse). I'd love to see Motion Twin tackle a Wonderboy sequel as they really understand the gameplay structure that made those games work. Game Atelier seem more interested in cribbing from modern indie platformers than from their supposed source material.