You're probably going to be really excited by the first 15 minutes. It's all downhill from there. The art direction stays strong, but the mechanics drag it down and enemies get repetitive. The small arsenal also means puzzles and movement feel repetitive too.
So, the game is largely dead. Much of the time you're only able to play locally so it's just autogenerated support instead of interesting builds from people. That was part of the interest/fun early on. As others have said, dialog and story are pretty generic, and most things are a fetch quest. Exploration after the first few areas is pretty monotonous. The update/DLCs do make these new separate areas more interesting. The vocations sound unique and fun at first, but there doesn't ultimately feel like a lot of variety in them either. If you're a fan of RPGs like this, you've played something similar. And for a game that came out in 2016, you've definitely played something prettier. What you might not have played is something blander.
As many people noted, there was a lot of hype and promise here. Unfortunately, you're getting too many bugs and busted mechanics to enjoy thoroughly. The story is amazing and fun. The combat and UI mishaps (where'd my menu go?) can be pretty frustrating. There are smaller annoyances too. Mine auto-defaults to max-everything settings, which my machine can't handle. I have to drag a painfully slow mouse across the screen to adjust settings and hope that it'll make the change by the 4th or 5th time I do this, instead of just closing the menu UI. Grab on a discount *if* it gets some updates down the road