The story, specifically the way it's told is not new, but it feels really fresh here. It's quite rare for a game to basically have only 5 words in it while being able to lead the player through emotional journey (and it is emotional one indeed). Well, written, stunning visually, beautiful music and sfx. Mechanically the gameplay is simple, but I think it fits the game - this way you focus on the symbols and art, get better understanding of what the game is about instead of trying to pinpoint that jump that cannot be even 1px off to succeed. There are some timed jumps, but I think it's more of a properly timed break from running around. It keeps you focused. Anyway, the game is worth its original price, at discount it's a must have. Gorgeous piece of art.
I don't get why it has such low score here - the game is nicely written, the puzzles are not hard, but require enough effort to be engaged and the topic is really nice. It's easy and short, but for this price, what it offers is more than enough. Visually it's not spectacular, but drawing style is nice and clear. Music was fine, aiming more to offer some immersion and offering insight into the person who's privacy we invaded. ;-) All in all, game was well done, I had fun and was engaged while playing it.
This could have been really good game, but there are things that make Divinity:OS EE broken for me and not worth wasting time. First thing that got me triggered is how hard it is to change language. It's impossible ingame, one have to look for specific files or change system settings. Who thought it was a good idea, I have absolutely no clue. But that's not the worst thing. Targeting and misclicking is worse (using mouse or touchpad - yes, macbook touchpad is perfectly usable for playing turn based games). All the time you have to check if you are not clicking through the game UI. You may think that you are targeting an item in your backpack, but no - that's the ground under the backpack. That is infuriating while in combat. Similar problems exist with choosing skills when you want to level up or just check what is one skill doing or when you want to just move stuff. Also happens with some objects that are big enough. Optimalization is bad. I played Witcher 3 on Paralel Desktops and while choppy on ultra, on high it was perfectly playable and smooth. With D:OS EE I find it silly, how it can randomly drop to ab. 25 fps. Just because. The textwriting is too often childlish and overstylized. The jokes are dry, like someone trying too hard to be funny and failing miserably. Just sad. I did not finish the game, but the plot doesn't look like it's on par with games like Pillars of Eternity or even Icewind Dale. And another thing about which I felt soo let down. Nasty deeds are redundant. There is entire tree of skills you won't use 'cos they are plain useless. Who designed this game? Srsly, if you want the game to look "old-school" and put some skills that are traditionally present in those old-school crpgs, then make them at least of little importance. For now there is absolutely no reason to invest any points in nasty deeds. There are also minor flaws like ugly portraits, predictable AI and so on. That is sad, because game had such potential and it feels wasted.