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This user has reviewed 3 games. Awesome! You can edit your reviews directly on game pages.
UnderRail

Great game, but...

This game has a good story, and great aesthetics the difficulty is a bit of a let down. Not for the fact that its difficult, but for the fact that it gets really difficult and doesn't give you much of a toolset to offset it by skill. Parts of the game, not far in are just downright impossible, hidden mines that will one shot you for starters. So you really need to put points in perception, which is kind of lame if you don't want to play that way. It just feels that there's a right build to play this game, and 99 wrong ones. So it just makes you resort to save scumming and brute forcing your way through the game, hoping RNG lands on your side for once. Could just feel the fun of the game being sapped away every time i had to cheese a part of the game by constantly saving and re-loading. As that seems to be the only viable skillset to beat some of these encounters.

10 gamers found this review helpful
Stoneshard

Difficulty is imbalanced.

The games hard, I get that. This game just offers very little in the way of letting you get better, by learning. That is to say, you start the game with a very small amount of skills, that means early game is pretty much just RNG. There's no joy in that, you can't adapt and learn after fatal encounters because you don't get the toolset to do so. The save system is a hinderance to the games 'hardness' dying just costs you, the player, time. That isn't fun. There could be a campsite item that costs you currency to acquire or something like that. But instead it creates this time sink where you have one close call with a wolf 3 zones away, go all the way back to town, rest. Go 4 tiles away this time. Rinse repeat. TL;DR Game is tough, and thats okay. But game is also very RNG which is not okay. A games difficulty should be mitigated by skill, not by luck. Art is cool though.

11 gamers found this review helpful
The Elder Scrolls III: Morrowind GOTY Edition

Life Changing Game

Similar story to user Mordhar, I remember begging my nan to buy this game for me, which she did hesitantly, i played it on her PC and it ran about 3FPS, but I didn't care. I've never been so immersed in a game like this before. As a child, and i'll admit a little bit to this day, my favourite movies where always a bit bitter sweet, i'd form a bond with the characters, the world, the stories but they always came to and end and i'd end up feeling a bit empty, and you can only re-watch a movie so many times before the VHS burns out ,and i'd always longed for something more longer lasting, more permanent, then came Morrowind. Morrowind scratched that itch for me as a kid, I could play for years and years and still not have the same experience from playthrough to playthrough, the characters i bonded with where always there, the stories i bonded with kept evolving and having new meaning each time i revealed more lore. and even better, I was a part of the world, and not just someone looking in through a TV screen. It was the first game that ever made me go, "hold up, there's more to games than just pretty pixels", i got into the creation kit and started expanding on the world, well before i knew people actually made careers doing this stuff, it was a beginning of a lifetimes passion and career, and i didnt even know it. Fast forward a decade or two, and i do this for a living now. A senior artist at a big AAA studio, making worlds and experiences for other people who are like me, to bond with and be immersed. To the people that worked on Morrowind, and especially the person who decided "might as well just give them our game engine to play with" Thank you so much, I think you have a slight understanding of how many lives you shaped and changed, but i don't think anyone could comprehend just how many you guys and girls truly did.

19 gamers found this review helpful