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Stoneshard

in library

4/5

( 174 Reviews )

4

174 Reviews

English & 9 more
24.9924.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support and full refunds up to 30 days.
Stoneshard
Description
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions. EXPLORE THE RAVAGED LANDS Open World...
User reviews

4/5

( 174 Reviews )

4

174 Reviews

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Product details
2020, Ink Stains Games, ...
System requirements
Windows 10, Intel Core 2 Duo E6320 or equivalent, 2 GB RAM, GeForce 7600 512 Mb or equivalent, Versi...
DLCs
Stoneshard - Character Pack, Stoneshard - Supporter Pack
Time to beat
78.5 hMain
120 h Main + Sides
-- Completionist
110 h All Styles
FAQ
Description


Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.

EXPLORE THE RAVAGED LANDS


  • Open World
    War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past.
  • Economy
    The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.

CHOOSE YOUR PATH


  • Character Development
    Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle!
  • Enemy Variety
    Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
  • Tactical Battles
    There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.

SURVIVE AGAINST THE ODDS


  • Health System
    Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
  • Psyche
    Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
  • Permadeath
    Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.

PLANNED UPDATES


  • New Content
    New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities.
  • Caravan
    Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire.
  • Devotion
    Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
    its price. Are you ready to make a pact?
  • Campaign
    To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses.
  • Alchemy & Cooking
    Discover new recipes and experiment with potions and dishes by combining different ingredients.
Goodies
Contents
Standard Edition
Supporter Bundle
Soundtrack (MP3)
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support and full refunds up to 30 days.
Time to beat
78.5 hMain
120 h Main + Sides
-- Completionist
110 h All Styles
Game details
Works on:
Windows, Linux
Release date:
{{'2020-02-06T00:00:00+01:00' | date: 'longDate' : ' +0200 ' }}

Game features

Languages
English
audio
text
Deutsch
audio
text
Español (AL)
audio
text
italiano
audio
text
polski
audio
text
Português do Brasil
audio
text
Türkçe
audio
text
русский
audio
text
中文(简体)
audio
text
日本語
audio
text
FAQ

What operating systems is Stoneshard compatible with?

Stoneshard is officially supported on Windows, Linux.

Does Stoneshard have DRM?

No! GOG games have no DRM and can be played without an internet connection, totally offline. Some bonus content might require an internet connection to download, but we do our best to limit that need. Read more about DRM.

Do you need GOG Galaxy to play Stoneshard?

No! You do not need GOG Galaxy to play Stoneshard. GOG gives you the option to download a fully offline installer and install Stoneshard that way, without using GOG Galaxy. GOG Galaxy is used for synchronization of achievements and cloud saves, but its usage is totally optional. Read more about GOG Galaxy.

What are the system requirements for Stoneshard?

Minimum: System: Windows 10, Processor: Intel Core 2 Duo E6320 or equivalent, Memory: 2 GB RAM, Graphics: GeForce 7600 512 Mb or equivalent, DirectX: Version 10, Storage: 500 MB available space, Sound: DirectX compatible sound card. Recommended: System: Windows 10, Processor: Intel Core 2 Duo E6320 or equivalent, Memory: 2 GB RAM, Graphics: GeForce 7600 512 Mb or equivalent, DirectX: Version 10, Storage: 500 MB available space, Sound: DirectX compatible sound card.

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User reviews
Overall most helpful review

Edited on: June 13, 2026

Posted on: May 2, 2020

Early Access review

shamino

Verified owner

Games: 1619 Reviews: 10

Great and getting better all the time

NOTE: current feedback for BETA 0.9.3.12 of Stoneshard. Rating of 5 is for the projected production release. Right now, it is a 4 star for me, but I see it as becoming 5 star by full release. Main gripes - not enough inventory slots. Doors and spotted traps should be highlighted with ALT. A constant ALT-down mode would be very helpful so the feature is always on without holding the key down. Also a way to switch between a "Melee" and a "Ranged" load out with one click would really help. I would just add an inventory slot for ranged weapon and one for ammo and a way to switch from Melee to Ranged quickly. Otherwise I will never use a ranged weapon. Too cumbersome to switch to melee. Excellent news, there is now a Save & Exit function so those of us with limited gaming windows can get in a half hour and then exit and then pick up where we left off. Sweet. This was really the thing keeping me from playing the earlier BETA releases of the game. I do still hope for arbitrary persisted saves in the final release. I do not like to redo things that I just did, and this game is HARD. It will be a deal breaker for me if I can't save at any time and then reload it if I want to. The game seems to delete temporary saves while keeping certain auto saves. Hardcore mode disabling free saving is always an option, plus I am no wimp here, but i have so little time to game, I do sometimes want to be able to reload and try a battle again. Perhaps keeping a counter of reloads that are not just Save and Exit would be cool to show how hardcore you are. I still love so many things about this game and love seeing it continue to grow, If you liked Eschalon but found it to be too easy eventually, try Stoneshard! I once survived Eschalon III without ever getting hit, but I die left and right in Stoneshard. I have much to learn here. So many ways to get injured. You feel your mortality here. Hunger, thirst, pain, injuries, mental effects, the works. I love it. I get very tired of games with just Hit Points. Remedies exist but inventory is limited. Especially since there are other awesome mechanics in the game requiring many inventory slots such as cooking. Even such a mundane thing as cooking is great in Stoneshard since food quality is so important to maintaining low hunger levels with fewer inventory slots. I would enjoy the game much more if the inventory space was larger, only because there are tons of small items like onions and salves and cutlery that really matter in the game, and although inventory space has been expanded, it is still not nearly enough to be able to reasonably engage in these neat mechanics. Sadly, I would never bother cooking when it takes so many of my few free slots. I would always favor healing salve for instance. I'm not saying I should be able to carry infinite gear, but I should be able to carry many more of the *small* items. Perhaps storage for small items could be much larger, but make special slots for spare armor and weapons and other large bulky items that is realistically limited. Perhaps sheaths for swords and other hand weapons, quivers for arrows and ranged weapon over the shoulder as part of the standard equipment slots like head-torso-arms-hands. Then realistic loads could still be carried but the smaller items would also be in more realistic and more importantly, more fun quantities given that I would surely be carrying them in a backpack or sack. Just prevent access to "deeper storage" during combat. A few small item slots should be available in combat in Quick Slot inventory slots, such as scrolls, potions, thrown weapons. The rest are inaccessible. Or consider "Bags", "Sacks", "Mules" as ways to extend the number of inventory pages to more than one for items not accessible during combat, but still carried.. Then food and medical supplies could be carried in useful quantities. Many quality of life features and new game features have been added between 0.5 and 0.9. I particularly like the Brightness feature. My eyes are old and worn out and the dungeons are dark, so being able to lighten then up a bit makes the game playable for me and more enjoyable. Also the existing highlighting of objects that can be interacted with is vital for me since I would otherwise not see these objects. I only wish that spotted traps and all doors would also be highlighted and labeled like the rest so I can see them. Traps in red and doors in blue. The game has an effective Tutorial to get you started and still stay in the story. This is a great game and it keeps getting better! It already surpasses so many other games and has a ton of unique mechanics. Well done !!!


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Posted on: May 1, 2020

Early Access review

Lookda

Verified owner

Games: 438 Reviews: 53

Equally minimalistic and brutal rpg

Stoneshard is early in development and it might not be for all. In Stoneshard you play cautiously, accept (and feel joy in) minimal increments, and suffer infuriating death. Play the (free) tutorial on Steam to get a feel of the final game in overdrive. It contains most (current) mechanics at an increased pace. The core game is at this moment bare-bones. No custom character, limited dungeons, non-optimized and subset skills, merely two towns, rehearsed quests, lack of polish, etc. Yet, I put 80+ hours in. Why? The slow progress and lack of save points (adds tension and some exploring) are for me selling points. You make choices like swapping your old axe for a bit less fumble chance at cost of a point of bleed damage, browsing food merchants for a non-spoiling sausage or a cheap old cheese, walk cautiously through the forest at night with your high level mage in fear of running into a wild bear, and have a real tactical puzzle to solve with an engagement of 5 bandits of whom 2 have bows and one is a mage. The difference between early and later game is that you are actually able to win a fight like that. A level 1 character might need to run away, or have some luck by being able to lure the bandits into a pack of wolves, and bring home some wolf pelts instead. The game is turn and square based. Battles are over in 10-15 turns, and you have to come up with ways to optimize your skills and surrounding environment. The best are the skills that modify positions, movement or sight. My mage can cast a boulder that blocks sight, funnels enemies to hidden traps and blocks a narrow path avoiding a direct charge. The next turn I can let it explode, throw it to a distance enemy or simply let is remain for a small damage bonus. When it rains my fire skills do half damage. Stoneshard does not shy away from brutal language and graphics. The apparently cute figures are beheaded and molten to a pudding. I hope the devs keep adding, and keep the minimalistic and brutal gameplay.


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Posted on: May 15, 2020

Early Access review

Zmetz6

Verified owner

Games: 427 Reviews: 1

Needs additional saving options

This is a really fun and difficult turn based RPG but is held back by its lack of saving options. Adding save anywhere or at the very least, save on quit would make this game a lot easier to recommend.


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Posted on: May 11, 2020

Early Access review

James1982

Verified owner

Games: 182 Reviews: 2

A dungeon romp with one glaring issue.

If credentials mean anything; I have been playing video games for as long as I can remember. From my father's Commodore 64, all the way now (born in 1982). CRPGs, Roguelikes and dungeons crawls are my favorites. I enjoyed this game for what is on offer at the moment. Only one thing made me not play more than the 30 minutes I spent on it. I died. And went back a good bit of progress. If this was a permadeath thing, I wouldn't be unhappy. But it allowed me to resurrect at some kind of checkpoint. With all progress lost, and not able to save when I need to do something else (a lot of us don't have time to play games anymore, Adulting stuff getting in the way), it would be nice. I hope the next round of updates includes some more robust save system. Until then, I have to give 3 stars. 4 would have been given as the current incarnation of this game is fun, but not too notable. My score will change once my socks get wow'd.


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Posted on: May 1, 2020

Early Access review

JeanMich

Games: 661 Reviews: 36

Nice project

If you do not like random looting, don't go there. If you don't like dying easily, don't go there. The game is challenging, and it seems it'll be the core of it, however we can hope that quests and story content will greatly improve during development. You'll have to deal with many stats you don't want to see worsen : hunger, thirst, intoxication, pain, sanity, morale, injuries. Each time they reach a certain level, you get malus, and those can add-up pretty quickly. Your (small) inventory will be full of herbs and food and beverages trying to help you. But beware, drinking alcohol to ease pain makes you drunk, giving you some malus too. At the moment, you can only save at the inn, so prepare your expeditions if you want to finish a quest as there's chances you won't find any help until coming back. Evolve wisely your character to improve the numerous stats they affect, as for skills as you won't be a jack of all trade soon enough. The game need a lot of improvements at its current state. But it'll please people who like difficult games. It's kind of a niche game. After about 15 hours on it, I'm waiting for some updates to experience it more, the Trollslayer recent content was really convincing. I feel this game can provide a very nice experience, with plenty of updates even after its official release. There's plenty to do and what we already have is engaging. Try the prologue, it is available for free and gives good insights on the mechanics.


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