(First review ever ...YAY!) I purchased this on day one. I've been loving it ever since! The artstyle is very charming –"Oniric" may well describe it–The NPC's dialogue is so EARTHBOUND-ish, the music so UNDERTALE-ish, the main character's relationship is so PERSONA-ish and the battle mechanics so many people argue about is, IMO, great (think of it as a sorta mix between PAPER-MARIO, UNDERTALE and SP: STICK OF TRUTH). The writing is also very PERSONA-ish. As you may've read/heard already, the battle system involves minigames. If you've played BATEN KAITOS (1 and/or 2) you may feel the two battle systems feel SLOW to viewers ONLY. While played, though, you feel the tension of a quick response demanding mechanics –ergo, you dont feel the "slow-pace" at all!. Besides, there is always the FASTFORWARD (RT) if you want. If you "git gud at it", you can get through most battles unscattered! I don't know why such a beautifull game so many brilliant ppl worked so hard on gets so little love. The loading screens sure are sort of a prob, but ...hey!, the game just came out!. It's only natural. I'd say many ppl simply don't get the point. For instance, many regard Alex as the worst MC ever, failing to get what "character development" means –like Kurono in GANZ– and that he is a very representation of a privileged oversensitive young adult trying to overcome a late coming of age. Aside from that, the leveling is kinda misunderstood: When you banish a soul survivor, it appears at random in the mind dungeon, allowing you to gain bonus stat increase if you beat it once there! The entire stat-to-increase-selection interface could've been made smoother, true... but the game allows you to keep all characters at the same level and you level up when you feel like it (like BATEN KAITOS) In one word: If you like any of the games previously mentioned, give it a shot. PD: I dare say most people who hate the MC feel somewhat identified in it... Projection can be tough.