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This user has reviewed 34 games. Awesome! You can edit your reviews directly on game pages.
Anvil of Dawn

Atmospheric and weird w/ some drawbacks

The big strength of this game is the variety of its environments, enemies, and NPCs. You spend no time faffing about with kobolds and skeletons and ankhegs, most of the enemies are very strange; even the very first regular soldiers you fight have one of the most incredible death animations I've ever seen. Every dungeon feels unique both in terms of visuals and puzzle style/layout. Overall the game is audiovisually very strong with high quality pixel art and atmospheric sounds and music. Combat is not fantastic, as many enemies can be completely stymied by a simple step back-and-forth maneuver, but some encounters are designed in such a way that you have to think on your feet and actually use your huge pile of magical potions. A lot of the puzzles involve ambiguous pressure plates--is it on/off? Is it a toggle? Do I need to stack rocks on it? Do I need to push a block on it? Is there a sequence? These get pretty tiresome, but apart from the literal final pressure plate puzzle in the game, they didn't hold me up too much. A couple puzzles use sort of non-standard rules beyond "use item on NPC/object." Spellcasting seems quite poor as the animations are extremely long and you can be hit multiple times while casting. I played a melee boy but friends who played magic-focused characters reported having to melee 90% of the time anyway. I'm not the biggest fan of this genre but I found this game very engrossing and enjoyed exploring all it's corners and meeting all it's characters.

11 gamers found this review helpful