

Iratus takes the ideas behind DD and improves the experience in a number of ways. Combat is a fair bit faster, with breaks in between each bout, so the dungeon is less of a death march. The spells and other upgrades to Iratus add another level of player engagement and strategy (do I cast that spell or save mana for next round?), and the crafting/upgrade system makes losing a minion a bit less punishing. Most important: Iratus is fun where DD was just a weird mixture of boring, annoying, and stressful. If DD is poor execution of a great concept, then Iratus takes that concept and improves upon it in almost every way. The only place where I find fault is the atmosphere: Iratus is not a particularly interesting or compelling character, and the minions themselves have little to no personality. In terms of storytelling (both narrative and environmental), DD worlds ahead.