Some new twists on the game front, great setting.
So far no memory leak issues, combat can be a bit wonky and unbalanced at times but that's fine. I would definitely suggest downloading a few mods for QOL. Free respec and the ability to stop the clock on timed quests is nice.
Somehow I managed to sink 100+ hours into this game despite my relative lack of enthusiasm for AARPGs. I've dabbled Diablo, and I finished Divine Divinity and Sacred Gold, but I wouldn't call myself an enthusiast at all. So here's what I like about Grim Dawn: - There's a ton of flexibility in character development. It took me awhile to actually find a class combination interesting enough to play through the end of the game, but it was definitely cool with a lot of possibilities. - The gameplay is slick and easy. I'm old (by gamer standards) and I was not born with a controller in my hand. Yet I somehow managed to maneuver around without dying constantly, due in part (perhaps mostly) to the game's ease of use. I don't know how else to explain it. The monsters are varied, the graphics are good (though the sound is awful, so unoriginal). - The lore can, at times, actually be quite interesting. I skim at least every lore entry, but a few were surprisingly engaging. I can't remember the last time I *searched* for a scrap of paper in an AARPG. - The loot filter basically saved my life. I truly hate having to sort through every little doodad or bauble I come across, and Grim Dawn does a great job of allowing the player to ignore countless (mostly worthless) items. I didn't use the filter when I first started playing, and quit after about 20 hours due to the sheer magnitude of *stuff*. Anyhoo, overall I enjoyed this thing. I might buy more from this developer.