Art and animation is fantastic but the puzzles are brainless. You can coast through this without thinking about any of the puzzles for more than a minute or two. They improve somewhat as the game progresses and the standalone prequel chapter has the best of the bunch but they're never good or difficult. It tries to do some heavy stuff but it doesn't really develop the main characters emotionally that well so I didn't really care about what happened to them. Plus I'd had almost the entire game to come to terms with the tragedy of the ending because it's given away pretty pointlessly in chapter 1 when the player is told where the red fabric came from. Really baffling decision that undercuts the chapter 3 reveal completely. It feels like a game just created by the art team for the sake of showing off the (admittedly fantastic) artwork because it is genuinely the only aspect of this game that demonstrates any real competence. Really disappointing as there was the potential to do something really fun and interesting in this world.
Incredibly buggy, terrible controls and terrible camera. There are so many times when I have to quit to the main menu then resume the game just to reset the camera to where it's supposed to be because it just randomly zooms all the way in (and inside) whatever object you're working on and no amount of right-clicking or clicking other parts of the screen will set you back to somewhere workable. If I didn't manage to squeeze out some fun on some of the chapters it would be one star. If I'd paid full price it would be one star. It absolutely blows my mind that this game was ostensibly play-tested before release because it's so incredibly incredibly buggy and unpredictable and difficult to use. Really bad experience.