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This user has reviewed 4 games. Awesome! You can edit your reviews directly on game pages.
Nehrim: At Fate's Edge

Better Use of the Creation Engine

I started off as a mage with only one spell--healing. Had to use a pickaxe to fight, and an old bow. Took about five hours before I learned my first offensive spell, but worth the wait. Better graphics than Oblivion, with water shaders, item reflections--trees, actors, et al. Played on my Samsung with an HDMI cable, but game crashes too often. First crash since no external monitor--more than five hours. Screen tearing with a monitor. Inventory scrolls left to right, but not up and down--annoying! Using NorthernUI for joystick controls, a bit rough, but that's not the game's fault. Fast travel doesn't work, but teleportation does, with teleport stones--acceptable, I'm cloning them anyway. Beautiful music! All actors are German, but text is in English. No cheesing the level system, so be it, enjoying the game regardless.

Supreme Commander 2

More Units than Xbox 360 Version

After 15 years of playing Supreme Commander 2 on the Xbox 360, I didn't think I'd like any other version. I was wrong. All the units I enjoy, and new ones too. Still can't build walls, but that's a minor issue,--I rarely used them in Supreme Commander / Forged Alliance.

Shadowrun Returns

Shadowrun Returns To Electronic Gaming

-Shadowrun Returns is a blend of better graphics and gameplay, but only if you have played the ancient console versions. -SR is presented in tile-based 2D backgrounds and objects, with 3D animated PCs and NPCs. The 2D tiles are beautifully and cleanly drawn. The 3D characters are chunky, low-poly models, with distinctions for race and gender. -The core game has few weapons and mods, but success rates with gear are far more dependent on characters stats. Mods are not directly applied to a weapon, rather each mod is a new weapon purchased separately, which I found annoying. Also, there is only one 3D model for each weapon, regardless of modifications. -Character customization is where SR truly shines (unless you're a decker)! SR allows characters to be imported into new games, so playing community scenarios will quickly develop your runner into a powerful agent. -SR Matrix runs are underwhelming compared to the Genesis Shadowrun version. SR never changes perspective when entering the Matrix, but building a powerful deck in SR, however, is far less tedious! -Music and sound-effects are adequate, if only just barely. Weapons sound as they should, and the music is up-tempo and techno. Eventually I just turned the music off, finding it more distraction than mood-setter. -SR falters on game saves. Checkpoints don't kill the game, but not being able to save when I leave the game is a sin!

8 gamers found this review helpful