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Strategic Command WWII: War in Europe

Decent war game with some flaws

Overall, this very much feels like a Panzer General style game with an overarching strategic layer. It's a nice step up in complexity without being over the top daunting. I did have to spend quite a few hours in the manual. The supply system adds some nice additional complexity. I've enjoyed playing the campaign a couple times from the Axis and Allied sides. There's a few interesting alternate history/events that can add some flavor to how a campaign plays out, but overall my multiple playthroughs felt pretty similar which limits my desire to replay it. There are flaws. The interface feels dated and sometimes annoying (hitting ESC minimizes the game instead of bringing up a menu like in EVERY other game). The game gets slow and tedious as the number of units grow. You can't tell a unit to move across Europe over multiple turns with one click - instead you have to move each unit every single turn. The manual is simply incorrect at times; it does not get updated when patches change mechanics which can lead to some aggravating times trying to figure out exactly how some things work. There's a bunch of different units in the game, but most of them seem largely useless or unnecessary. The AI is pretty underwhelming. The events system provides some ability to change the course of the game. Some are interesting, like being able to buy Spain into the war if you completely conquer France instead of creating Vichy France. Other decisions are ultimately meaningless. For example, you can choose to occupy all of Poland and piss off the Soviets which might seem bad. But the Soviets will join the war in 1941 no matter what you do, so this decision really doesn't matter. It leads to a feeling like many of the decision events in the game don't matter much, they'll just provide a minor flavor variation of pretty much the same campaign. At 60% off it feels like an okay value. I wouldn't recommend it at anywhere near full price.

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