Haha, my review was taken down. So I'll say it again: just nope. Some constructive criticism? Sure. This game forces the player to experience time at the same rate as the character in almost all situations (sleep excepted). This is the BIG one. Second worst thing is keeping your horde organized, which is something even open source titles have managed better. This problem would be bad enough without the UI. The UI is incredibly in-depth but lacks a streamlined interface to match. This MATTERS in dangerous situations. Just try to drop that backpack and run. It also matters because my time is not to be spent as the character's time; slowly fitting items into drawers. There is no feedback on what is happening to the caracter so the player is left guessing what actually happened at ground level when something goes wrong. Combat feels wonky largely due to the above reason but it's also just wierd. I often failed to communicate my inteded action to the engine, with no info on why. This will sound strange; the characters have no energy. The avatar behaves like someone laying back and having a drink at a bar instead of trying to desperately surive and controls respond slowly. It feels like a turnbased game set to a timer instead of a real-time game. With controls to match. Isometirc projection is generally avoided for good reason: https://www.reddit.com/r/gamedev/comments/m8beg/whats_wrong_with_isometric_2d_games/ The "solutions" used by the devs don't work. Let's also not forget the overly dramatic loading screen that gets old after one playthrough. All that is just gameplay. I won't bother quoting the other critial reviews which are also correct.