


This is a video game, and it does exactly what it sets out to do: it can be played. The mechanics respond with a strange familiarity, as if you’ve done something like this before but never quite in this exact way. At times, it feels almost like the game is playing you, coaxing decisions out of you without ever stating its intentions. The environments, whether vast or intimate, give you enough space to imagine you’re in control while still steering you along paths someone else laid down long ago. There is satisfaction in its rhythm, and the moments of surprise land with quiet authority. You find yourself invested, even if you can’t explain why. It’s not the kind of game that demands to be explained. Trying to summarize it misses the point, since its meaning hides somewhere between what you’re doing and what you think you’re doing. The pacing oscillates between calm and chaos, yet never strays too far into either extreme. You’ll recognize echoes of other games, yet it resists being pinned down as derivative. Is it challenging? Sometimes. Rewarding? In a way. Frustrating? Perhaps. But somehow, when you stop playing, you keep thinking about it. That persistence might be the truest indicator of quality: not that you won or lost, but that it won’t quite leave you alone.