Still a bit buggy, though. Now bugger off!
Real science, real physics? Ok, then delete the Sun. Planets will immediately go flying off. IRL, gravity (gravitational waves) propagate at the speed of light, so the solar system would continue to experience the Sun's gravity for a while. Earth, for example, should go flying away after about 8 minutes.
I only played it for about 2 hours, but GOG Galaxy is already nagging me to rate the game and write a review (probably an error as it should hold off the nagging window until one hits 5 hours), so here goes nothing: I haven't played the previous BG games, so as one completely new to the BG universe, I find it (based on the very little time I spent in it) a bit 40K-ish, but in a good way. As for the mindflayers, though, they appear to be low-effort Cthulhu spawns ordered from Wish. Anyway, the experience so far is worth 5 stars. Let's see what else the game has in store.
I still have the original release, and I have to say, the GOG version crashes far more often. Not sure why, but it crashes to desktop about every hour - not counting the instances that I clicked the "Commander" button on the planetary map screen, thereby eliciting a CTD as well.
2.0 introduced a ton of bugs (not worth the skill tree revamp. Downloaded 2.01, and the game now crashes on start. Nice work! Framedrops (upon entering and leaving the map screen) still unfixed, btw. Could someone please drop me a message when it's actually playable? Thx!
A decent Gothic-like game, although it's post-cataclysmic setting is closer to the world of Elex. I personally don't mind a female protagonist (didn't mind the male characters in Gothic, Risen, and Elex, either) but not letting the player customize the character was a flaw even back in 2001. 20 Years passed since Gothic 1, and we're still stuck with a prebuilt character. Gothic-like games had an unfortunate tendency of becoming more and more difficult: Gothic 2 was ok (sort of), NoTR made it very hard, Risen was too difficult, Elex was a punishment. Fortunatley, the devs managed to balance the game's difficulty, making Horizon a bit more difficult than Gothic 1 and a bit easier than Gothic 2 (note that i play on easy difficulty because my computer is slow and i don't want to die because of a framerate drop. Your mileage may vary). As mentioned earlier, Horizon, at first, may seem quite similar to Elex. I personally liked the story of Elex better. You also don't get to use hyper-advenced technology in Horizon (besides a set of advanced armor and a few occasiional heavy weapons that you can't keep after their ammo is depleted). Horizon doesn't make you join any of the in-game factions (well, strictly speaking, you begin as a member of one of the factions). A welcome change: finally a Gothic-like game that doesn't try to increase its replayability with a mandatory choice of factions (which, apart from giving you different armor and weapons, have little influence on the gameplay). The setting is what ultimately keeps you playing, the story is mediocre at best. You may also miss the ability to choose between character builds: you're stuck with a stealth archer (well, at least it worked in Skyrim), but there's no choice between fighter/(techno)mage/generalist builds. Yes, there is a skill tree with different paths, but you'll end up needing to develop almost all of them.