This is still worth playing, but I didn't feel the need to finish it. I stopped after finding 2 staff pieces (I also completed 5-6 palace quests). PS: If anyone is having difficulties, I suggest Redguard/Nord as Knight/Ranger (the only classes that can wear plate armor). Enchanted gear can replace the lack of spellcasting.
The graphics really are amazing, but what impressed me the most was how much you could interact with the environment. 2 of the 3 player characters are fun to play (mage & thief), while the 3rd (knight) is there only for combat, which is a little repetitive. PS: this is the only game I could play with mouse+keyboard better than with a controller
This is a peculiar RPG, but one I liked. It's more like multiple games on top of each other, mostly driven by your initial character choice. My Loremaster Smartius used his big brain and high verbal skills to gain access to a lot of cool places, uncover forgotten machines & read ancient documents. Skill points were abundant, and fights almost absent. Meanwhile, as a Mercenary, combat was common, and very difficult when outnumbered (Crafting and Alchemy helped). Sometimes I had allies, which should have been a permanent thing, because it was much more fun. I know others have already mentioned it, but things really do fall into place when you accept your character's occupation and invest points accordingly. The not-so-good parts: reloading (often) because you failed a conversation skill check; quests becoming unavailable once you leave a city; the way it looks.
I haven't finished the campaign, but I have spent a lot of time playing with custom characters in the extremely fun skirmish mode (''Danger Room''). The settings allowed me to make mostly accurate copies of the Hulk, Wolverine, the Punisher, and Superman, the most difficult part being the search for skins.