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This user has reviewed 15 games. Awesome! You can edit your reviews directly on game pages.
Kingdom Rush Vengeance

Has run somewhat out of steam

At its core, this is still a typical Kingdom Rush game, but I like it less than the three predecessors. As someone mentioned, the reason is that it feels a bit stale to me compared to the other titles. I found the gameplay less inspired and exciting, sometimes downright casual. I just played another level in "Impossible" and it was a walk in the park. It's telling in a way that this is the only part of the series where I could achieve everything possible. The fun of the past still comes through just often enough and it's also nice to look at, which is why for me the game doesn't completely deviate from its predecessors. At least quantitatively, especially concerning the towers, there is still something on offer. Again, it's also nice to look at.

Lethis - Path of Progress

Nice art/music; clunky and restrictive

After a couple of years since the release I won't add much to what others have already written, but here it is anyway: I found the presentation (graphics and music) very nice. The soundtrack consists of 22 tracks that fit well. Since the soundtrack is available separately (not here, but exclusively on another site), and I am going to buy it. What follows is a rather long list of problems I've encountered, however I am still motivated to continue, despite the flaws. Reading the other reviews, quite a lot of players were not. The problems started right from the start in the tutorial that was already so unclear in the first mission that I had to refer to the internet to get further. This lack of clarity of why things are happening and how to achieve or prevent things is also present in the main game. I found the interface quite clunky and sometimes annoying. Fonts and symbols are sometimes so small that they are hardly decipherable. It is sometimes difficult to click on the correct building with other buildings next to it. Placing mines is quite tricky, as they can't exactly placed in a way that the map indicates etc. Finally I had to accept that there is little freedom in the way of constructing the cities. I once had four wells and maintenance buildings and my buildings were nevertheless degrading until I found out that it was because of my town having intersections. After I left the intersections out, everything was working well with one well and maintenance building. This is too erratic and opaque to me, even with the help of the program indicating which route the service personal will likely walk. Showing the number of free workers instead of the percentage would also be more useful, as well as how many workers a building needs beforehand. The existence of an autosave makes sense, since the game crashed several times during my sessions. This reminds me again that focussing more on the interface, accessibility and QA would have been beneficial.

10 gamers found this review helpful
DethKarz

My "schadenfreude" favourite

This one belongs to the less than 1% of the games here that I had to buy immediately. Apart from that it has an engaging soundtrack and nicely designed tracks what had impressed me about this game was the handling - sometimes I was literally driving on the edge, but it was always manageable. The game is also good for living out one's "schadenfreude": Sometimes for example it's a great joy to eliminate a rival in the very last second on the finishing line. When you have reached the harder tracks there is a lot going on on the tracks. Once the race started with 20 cars and only seven made it to the end. This is a very consistent game which I can easily recommend, especially at this price.

25 gamers found this review helpful