An auto shooter where you control a single unit that automatically attacks enemy alien bugs with whatever weapons you have equipped. Such as a machine gun like weapon, flamethrower, grenades, etc... There are several levels, each level has you trying to survive 15 waves of enemies (timer based), and a bunch of characters to unlock (like 20). There a level up system during a run where you get to pick an ability (like an increase to attack speed, or an addtional store re-roll), a store at the end of each wave (where you can buy new weapons or equipment, and upgrade what you currently have but merging it with the same item), and a meta level up system (you unlock upgrade groups by in game achievements, and then spend a special resource to upgrade speed or flame damage) Overall, the gameplay is okay, the music and visual are sub-par, there next to no story, and it doesn't do anything interesting or note worthy.
A decent 2D rogue lite, where you fight on a 2D tile level against waves of enemies, re-directing their attacks to dodge, and using abilities you pick up and upgrade during a run. It was fun for a full run or two, but the lack of interesting upgrades (you just unlock new abilities (which randomly show up in a run) and new characters(whom have a different key ability, but it isn't game changing)), as well as stat upgrades, made replaying it feel like a chore.