First Ziggurat was an excellent arena shooter ,and Ziggurat 2 is an improvement of any element from the first game. I experienced the game on the hard difficulty and it was (surprisingly) hard , and the hard part in my experience comes mainly from a little unbalanced boss encounters. Every weapon and hero is fun to use and now they have special effects and passives ,so using them is like using tools ;pick the right one to do the right job. And of course there are weapons that are just broken but i think it is an intended design. Amulets are now working a lot better, actually encouraging the player to use them ,and again there are a lot of them in the game. The game is filled with old enemies and a couple of new ones that will ruin your runs. Not everything in this game is so good. (It might be because I played on hard but)... there is nothing more irritating than “ homing projectiles”;and if you get to a room with not so good architecture it is really easy to find yourself in chaotic situations ,losing half of your health or entire run just because too many enemies are shooting at you at the same time. It has happened a couple times,in my play true. The story is rather scarce but fun ;beside limited story screens, the most fun I had was reading descriptions on some weapons those are giving the idea that there is something more in the world of Ziggurat. As for the heroes, they not only have different stats but they have their unique abilities; oh… and they even add dash to the game (definitely not broken *wink ) ,it really helps with traversing arenas. In the campaign there is an additional progression system that is pretty much making every run a little bit easier, additional damage there ,extra health ;stuff like that. The music and ambient are a great ;field with magic and mysticism. Ziggurat 2 is a really good game full of improvement ,and it was a really great experience to play it ; for me it is a 9\10 game field with magic.
I think every Hitman game has its own fans ,and "Absolution" is just a little different from the previous ones. I expect some sneaky shooter ,and the game delivers it. The game gives the possibility to play in different ways like undetected or using the entire disguises system, but the idea that the game works when it is an action shooter it's kinda impressive too. Ai of enemies is more silly than dangerous, and it is really easy to exploit it in the favor of the player. After completing the game I need to say that there are few sections that really feel designed to be done loud. Levels themselves feel really more linear,condensed and connected by the story. Story feels like a revenge action movie from the 90's. Story might not suit “Hitman” but for itself it really is not bad ,I don't get why some people hated it so much. All of the visuals and sounds are still good, nothing spectacular; but it has the charm. Everyone will expect something different from this game, for me the game was really ok and fun to play or even speed run it exploiting that silly Ai of enemies. Hitman Absolution is 6-7/10, and it has its own identity.
Gra wygląda pięknie i ma bardzo dobre udźwiękowienie. Poruszanie się postacią jest płynne a walka moze zamyka się we wciskaniu dwóch trzech guzików. Wszystko ciągnięte jest przez miłą eksplorację i całkiem dobrą historię. Jest tu również lekki rozwój postaci. Lecz pomimo w większości dobrze zaprojektowanych poziomów , należy mi wspomnieć że czasami a w większości pod koniec gry zdarza się że gracz jest zmuszony do wykonywania szeregu niemal perfekcyjnych skoków. Sama śmierć w grze też nie jest jakimś problemem z racji że można zapisywać gdzie tylko się chce jeżeli nie ma tylko dookoła wrogów. Podsumowując gra jest bardzo miłym doświadczeniem. Warto zagrać.