Roguelike spacesim. Maybe it can be made into a good combo. This isn't it. Targeting is atrocious: even following the marker only 20% shots hit. Enemy has near perfect aim. You're going to take substantial damage if there's more than 1 enemy. Theres always more than 1 enemy. Timed factor in space sectors: It's just dreary moving the distances from point to point. It consumes SO much time. In a roguelike you want to be always building. Not grinding. When you die after having spent 5 minutes moving through mostly empty space to get a space nugget to build whatever, what is the point? Love roguelikes. This turns the genre to a heap of poo.
So you want a rogue like dungeon delving game with tons of weird things that alter gameplay?? This isn't it. Apparently if you play 50+ hours and get the right items and stumble into secrets that may or may not spawn when you've had a chance to get these items you can unlock interesting perks and shops. I'd rather just play a game that was interesting while being hard from the the start. The guns are basically all the same and most of the time you're better off with your basic gun becaues at least you get the hang of it's fire rate. Most others are the same thing but with dif fire rates. The really interesting ones like the boat gun! It's wacky! It's fun! It's also not a valid option if you want to beat the tough enemies. You're shooting yourself in the foot with (pun intended) if you try to play with these guns. This is punishing in an unfun way and feels like you're ramming your head against a brick wall instead of making progress. Maybe get it at 75% off. Or really just get Binding of Isaac Rebirth.