In the process of installing ReWASD just to play this game I attempted the tutorial with mouse / keyboard only to discover that the game is a gun-loading simulator requiring the memorization and operation of five to seven keys just to reload. Boring as **** / 10
Less is more. A few troll challenges for extra loot left me feelling hollow inside after enjoying what otherwise felt like an original introduction to the gaming world like the fresh days of the SNES and Genesis when the only cookie-cutter / shovelware games were JRPGs. My advice is: if completing a challenge isn't necessary to complete the game then save yourself the hurt and skip it. SWD2's decision to interupt a good game with mean jokes lands it a 'meh' / 5 plus minus one point for GOG's obnoxious pricing.
I believe at one time there was a DOS installer for this game that has been pulled. Using DOSBox and the config files would've saved the graphics but with only the Windows installer available through GOG - 640 Res graphics spread out on newer monitors not only looks atrocious but indephierable. Unlike ASCII games (such as Dwarf Fortress & Nethack) ; the eyes never adjust to the pixel smear - Stick to Age of Wonders and the several other similar franchises which evolved this oldie anyway and have much more continued love & support.
-The map is massive. From what I understand it is much larger then the Xbox versions. -There's plenty to explore and many out of the way areas and dungeons to investigate. -There is tons of loot distributed randomly. My first game I accidentally came upon heavily overpowered armor making my first play through relatively easy. -Varied characters with mounts. I play a robot jackal which has a Wheel-like vehicle (think Masters of the Universe) instead of horse. There's definitely no lack of content here but what has ruined the game is the removed game pad support which the XBox version featured - Bad move seeing as it was already there and did not have to be pulled. Carpal Tunnel Prone beware.
I've had this on Steam for awhile now. Don't be fooled by it's initial appearance, it is not "Just another Match 3." You have a main island which you are building up with monuments and resource factories and there are 5 to 7 other islands serving as puzzles (with slight variations) from which you earn your resources. Every three similar items you place besides each other (in any direction) merge to create one grander version of that item and the goal is to merge up as many sophisticated structures (ie; Growly bears --> Tombstones --> Churches --> Cathedral ) before you run out of space. Highly addictive and fun to play with little ones.
Many have probably came up with the idea themselves but here's the first it has been implemented where you can battle robots for their parts and some of those parts give different unique and abilities and several can be added at one time for various combinations of robotic warriors to meet the current situation at hand. Split screen local co-op allows your kid brother to run off tither and yon without dragging you along the screen with him. I've been a supporter since the beginning (I believe on Indivania) the developer not only pro-actively granted me a key for Desura upon Mega's release there he/she/they made sure early supporters were informed whenever there was a new update.
The developers were kind enough to provide me with a free Steam key on first release so I feel it only decent to report back that Mutant Blob is highly enjoyable and very well polished. I had absolutely no resolution or game pad issues with this title and I would liken it to a side-scrolling Katamari Damacy (sans the awesome J-Pop soundtrack of course) delivered through charmingly cute and funny characters. The blob you play as is definitely not evil and entitled to the revenge he exacts through the duration of the game. The artist's 'Ren & Stimpy Like' 50's retro art is also very well done.