I'm surprised that the most "helpful" review here is by someone complaining about the randomness of the game. If Final Fantasy was being reviewed in the modern era, would we all be complaining about the random encounters? Runestone Keeper has a surprising amount of depth and plenty of strategy for those looking for it. The game leaves a lot for you to explore, and honestly you won't even scratch the surface until you've reached the end of the dungeon a few times. I found myself excited when coming across new monsters, items, and equipment. And then there's the whole runestone system - essentially another set of buffs you can choose outside equipment and skills. You've given a lot of different build directions. As for the gameplay itself, personally I thought it fit the bill nicely. If you think about a dungeon crawl - entering a dark labyrinth of unknown contents - Runestone Keeper essentially builds that but in an abstracted form. Instead of a 3D world, the game is represented by tiles. The game neatly creates some mechanics around this environment. Do I risk exploring the next tile or use my item now? Should I save my runestone or invest it here while I have the chance? It all came down to calculated risk. If you enjoy a challenge; if you enjoy strategic thinking based on your current options; if you enjoy a certain amount of min/maxing; and if you enjoy some wonder at what will happen next; I think you should give this game a try.