Michonne from the outset has zero reason to help a certain person who put her into a very bad life of death situation for no valid reason at all. I just couldn't believe in her motivation for going above and beyond the call. I don't even get why this was even made other than Michonne was a popular character currently in the show, but this is comic book Michonne not the Michonne in the show, right? The words cash and grab come to mind, oh well.
Telltale experiences are more of a interactive movie than a game. So the writing and the characters needs to carry this experience, because the limited gameplay with a few quick time events surely doesn't. Not a patch on season one writing and character development.
A couple of spooky and creepy moments, but not really enough tension for the type of game this is. The pacing is slow and stilted dude to the point and click nature of the puzzle solving. I felt the PDA's in the game gave away to much info early on. So I didn't really enjoy thay intial sense of mystery for long. Zero replay so a one shot deal of just beat and forever delete.
Really having trouble getting into this like the classic Fallout series, but Wasteland 2 and even the rough diamond Dead State really scratched that CRPG turn based itch. Every new game I get seems to push the classic Baldurs Gate series to the back of the to do que.
Burntout on turn based CRPG types, but it was this IP's odd mixture of magic and future tech that peaked my interest. Lots of cool concepts with very accessible gameplay. A good introductory game for those new to the genre and those who have been away from the genre for a very long time.