Summary: Everspace is a hollow facade of what should be a very good game. Everspace is undeniably a spectacle. Each astroid, ruin, and wreckage be-speckled zone of space is beautifully rendered. The controls are intuitive. Combat, augmented with a respectable assortment of weapons, ships, and configurables, is fast-paced as well as tactically challenging. So why the awful review? Unfortunately, the game doesn't appear to be finished. Contrary to the 1.06... version number this game is full of bugs and empty of content. Prepare for containers clipped into objects, explosive mines buried inside walls that you cannot detect or pre-detonate, locked doors and holds that won't open after you've expended an ever-elusive access key. Even if you can look past these blunders, the game has a mechanical inconsistency which makes the success of each run more a question of nanobot and fuel drops than skill or planning. The farther you venture, the slower you'll progress. Bigger, tougher opponents do not equate to bigger rewards. Its all very random to the point of destroying any sense of immersion. The beginning sectors have all the credits, materials and tech containers that drive rogue-like progression. The later sectors are at times devoid of anything at all. Upon venturing beyond Sector 3, the only incentive not to ram your ship into the nearest space-rock or electrostatic discharge field is either to unlock the lack-luster pre-mission load-outs or ineffable curiosity. I cannot recommend the game in its current state and hope the developers will come back to this beautiful husk with some real fixes.