Might & Magic VIII is a verery good game, most bad reviews of the time came from its totally outdated graphics, but in fact I think it's combination of 3D & Sprites nowadays makes it age slower than other pure 3D games. It's a bit of a departure to previous installements, as you only create your main character, all the others must be recrouted en route. What makes M&M VIII so unique is the fact that most of the Hero Classes in this game are generally used as villains or at least ennemies in other games, only the Cleric & the Knight are retourning Hero Figures. The others are the Necromancer, Vampire, Minotaur, Troll, Dark Elf & ultimately the Dragon (!), wich is also the only Class you can't create right from the start. As always in the series created by NWC you'll also need to play the other games of the series to fully comprehend the backstory since it has tie-ins with its 2 predecessors as well as HoMM 3& 4 Pros: Very unusual Heroes Nice story which crosses over with the other M&M titles for newbies: easier at the beginning than the other installements Cons: Busted hero Classes: The dark Elf and the Dragon are Way to strong while the Mintaur and especially the Vampire are way to weak Might be too easy for experienced M&M players Recycled Arcomage Quest (although the Arcomage game itself is quite fun to play)