seriously got killed in two turns by the very first rat I encountered while on the story difficulty mode like what the actual only thing I can think of I hadn't done but could've was equipped that revolver I found shortly before but I wasn't sure if people would react to me suddenly packing in a public place...
But it has some problems. For a start, YMMV it is very linear with only a little you can do exploring, the controls get a bit janky sometimes especially in the way the camera dynamically moves and the system thinking I want to climb up when I don't while trying to use the rails (I basically never used 'em outside of getting that achievement TBF, they didn't feel that important or valuable), the way the eyes are rendered makes it so sometimes when the camera angle is just so you can see gaps between the eyes and the sockets in ways that look positively lovecraftian (admittedly I think that's funny but still), and difficulty seemed uneven (2nd to last > last). Arguably more "me" problems include I struggle with the combo system as it seems to require waiting after punches half the time before punching again and basically I can only seem to trigger it by accident (I think it sometimes gives a string of all short triggers?) and at least two of the sidequest fight challenges seem to require perfect combo streaks given how far behind I've been falling every time I've attempted them, and I'm not sure how you're supposed to get the boss wall jumping achievement, as sadly the final boss doesn't seem to allow you to actually jump off of him so you're kinda screwed if you missed it and will have to go start all over for it. Sorry but I'm a bit burned out to try and start over yet alone go for the time crunch achievement right now... c'est la vie it'll be in my library maybe I'll come back to it someday. In any case, I did have fun, albeit I kinda wish it had more exploration potential (like optional upgrades you have to find, not just buy, and possibly even optional upgrades that unlock areas that give more optional upgrades), more stuff to use the currencies for, maybe even a wider range of things to do (maybe an Institute stealth sequence, possibly even controlling the friend during one of his raids? at the very least it feels like there should be a boss rush option).
The controls are stuck halfway between designed for a mouse as a point-and-click puzzle solver or for a game controller as a pseudo-platformer (which it really looks like it should be a platformer of some sort, visually); you'll spend the entire game either awkwardly moving a mouse cursor with a thumbstick or else awkwardly sliding various in-game lever actions with the mouse. Seriously, why couldn't they either map the sliders to override the mouse wheel, or perhaps wasd, while such an action bar is open, or else map movement to the thumbsticks and let you activate whatever you've walked to with a button (instead of having to always select the target from a distance)? Oh, and the fact that the walking is so slow that the devs felt the need to implement a fast forward control doesn't exactly help either. Finally, I just had the game crash because my PC is stupid and randomly disconnected from the internet while the game was launched. AFAICT there was no other potential trigger. I really want to love this game, I really do. Unfortunately, it's just frustrating as hell.
If there's a downside of this game, it's the impossibility of mastering every single facet of gameplay in a single playthrough, whether that's a handful of spells too many for your spellbook, lacking a Bard or Gadgeteer for those unique items, or even the question of the nearly-mythical Cane of Corpus that most will not have a party member capable of using their first time. Plus, multiple endings and story paths. Wait, that means replay value, which is a plus... Nevermind, no negatives.