

-Unresponsive controls -locked into many animations -stunned for a full two seconds upon taking any hit -loading screens JUST to access the menu -most customization locked from the start -a variety of quicktime events Conclusion: It's a badly designed game and it's a bad console port!

While I enjoyed the majority of the previous game, this new one is just bad in so many little ways. All of those are mechanical or design choices. All the below are played on normal (classic) difficulty mode: 1) The enemies all have far higher stats then your characters can have, at the same level. 2) Almost every encounter is a spawn; meaning that the enemies are literally popped into existence only when you trigger the encounter. This is shitty, lazy design and undermines the entire immersion factor. 3) The ai is not setup to behave realistically, like the first game; instead it always attempts to gain the maximum tactical advantage.... flanking, protecting their back from backstabs, etc. No average goon is going to do this. 4) When the ai manages to charm one of your characters, instead of looking out for themselves when at almost no health, they will ALWAYS buff another of the enemy characters. This is stupid, because of the laws/motivation of self preservation. 5) EVERY single enemy has teleport! This ruins the game; there is no tactics because of it! I'd like to be more eloquent on this point; unfortunately I just can't come up with the words, unless I resort to profuse swearing. This rather stupid design means there is NO possibility of a front and back line. You CANNOT protect your casters, archers, etc from attacks. This forces you to build every single party member with maximum armour, forsaking damage output to ensure survival.