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This user has reviewed 346 games. Awesome! You can edit your reviews directly on game pages.
The Axis Unseen

It's pretty bad!

One of the things this games page brags about is that the land is bigger then skyrim. In this case it's a bad thing... huge open areas with little or nothing in them, surrounded by sheer cliffs. This accurately describes EVERY area in the game. Most games have you stay by the roads because the things out from them can kill you until you level up and then after that point you can go cross country. That's not possible here; the entire map is designed like some sort of fully enclosed mouse maze! How's the combat? It's alirght... thought in ~6 hours of gameplay, I only found wood and fire arrows, leaving me unable to kill some enemies. Enemies don't have resistance and vulnerabilities... instead they have IMMUNITIES and some of them have vulnerabilities. This means you will often be unable to even damage some of the enemies in any given area. Game claims it's immersive; it is NOT! The rediculous landscapes and almost constant spawning of enemies as I walk around leaves me with NO immersion at all since I don't usually don't have time to look at the scenery! There are giant skeletons all over the place; this starts off being cool, but then becomes a very pointless thing as you realize they are everywhere. For something like that to be special, it needs to be rare, not the most common thing in the game! Most of the UI is on your bow and gloves. This is not immersive.. on the contrary, the bow is usually glowing an obnoxious amount! The majority of the ui is perfectly understandable, except for the health indicator.. which never made any sense. At no point did I ever understand how much health I had! There's notes around the map, but they are nearly unreadable. This game doesn't have an alternate read mode to allow you to read them easier, so I never did get to read most of them. There's no text or ui scaling. There's magic, but the passives are the only ones that matter. Active magic doesn't last long enough to have any effect!

12 gamers found this review helpful
Firmament

Good puzzle game, though a bit empty.

This game has a feeling of emptyness that makes sense due to the story; you will only realize this once you complete the game, leaving you feeling like the world is very empty. I liked Obduction better, because it felt more alive with all those different people that I saw messages of, etc. That aside, it is a pretty good game, with some solid puzzles. They start out simple and get more complex as you go through the game. Though... I had best mention that most of them are simple order of operations ones. The major differences are in how they are presented, which is done fairly cleverly most of the time, to avoid making them feel the same. How about story, sound, visuals? Yeah, they're all there and they're all good. These arn't major points to me as this is the kind of game where I want story, exploration and puzzles primarily. I did have to look up solutions to puzzles a couple times; longer ones can get obtuse. I rate this four stars because I went looking for a good story, puzzle and exploration game and that's exactly what I got! I rated Obduction 5, due to it drawing me in more and feeling more real. Is this worth a buy? Yes! Is it probably worth waiting for a sale? Also yes.

4 gamers found this review helpful
Kingdom Come: Deliverance Royal Edition

The gameplay sucks!

The non mechanics gameplay elements, such as the story, music etc are all very nice. A lot of reviews claim it's realistic. It's not! You are stuck in place while swinging a weapon; npc enemies can run around and move freely while still attacking. Not only is this not realistic, it's outright stupid! Realistic is when you swing a weapon off-balances you, meaning you cannot move while doing it. Melee has direction attack and blocking, but it's not worth anything more then a mention, as it doesn't make the game any better or worse by itself. You can set it to auto for direction for easier blocking and attacking. But no matter what you set it to, the enemies will auto block all your attacks. The enemy can teleport you from outside their attack range to do melee attacks on you! Related: Enemies in full heavy armour can outrun your character in nothing but cloth. The archery is just annoying. The devs set the game up to HIDE the targetting reticule when you draw the bow. The is another stupid thing that's the opposite of realistic. When you practice archery in real life, you essentially have a giant red dot on anything you target and as you gain experience, that dot gets smaller, indicating your knowledge and experience of where the arrow is going to go. This is the trend throughout the game, almost as if the devs were trying to make the game as onerous and annoying as possible. Want a lockpick? Pay as much as a low end sword to get a single one. Want to heal yourself? You can't; you also don't regenerate. The map implies theres fast travel; but in the first few hours I've been playing, it's been locked out. This games mechanics detract from experiencing the story. I can't see anyone honestly enjoying these mechanics. Normal game mechancs are an adaptation between real life and providing in game additions that simulate what you would have in real life; the targetting reticule on archery is one that's very obvious to anyone who's done archery in real life.

14 gamers found this review helpful
Stigmata of Sacrilege

Perfect for what it is.

It's a short game about corrupting a priestess. Make sure to get the unrated dlc! It's worth buying! At the end, you have all sex scenes unlocked in a single room access.

1 gamers found this review helpful