Atomicrops can be pretty daunting, but with patience and practice comes great satisfaction. It's kind of a clever blend of run & gun with light farm simulation, and it gets FRANTIC. There are tons of things going on onscreen all the time, and really you want to concentrate mostly on not getting hit by bullets. It's also kind of a roguelite as in you restart every time you die but the upgrades you purchase remain. Also, the art style and music are super charming, so it gets a full five stars from me.
I was really impressed with this game. The characters were well done, and the voice acting was really good, the artwork was great, and the humor had me laughing quite often. With adventure games I often get stuck and rely on walkthroughs more than I'd like to admit, but the puzzles in this one were very logical and it was easy to see what was expected of me--and another feature I really liked was that if something is of no more use, you can't interact with it or even "look" at it anymore--a simple thing, but it kept me from barking up the tree a lot. My only complaint about the game is that it was very long, and while I had fun the whole time I was playing it, it had me staying up late several days in a row to finish it. Anyway, 5/5 stars.
When I started playing this game I was IMMEDIATELY bored to tears--the first thing you do is read emails and online news articles for fifteen minutes, almost none of it plot related. Then Turing the robot breaks in and things start to get interesting. The wonderful world building in this game kept me going for about five hours or so, but once I started to realize just how much the NPC's talk it became a huge slog. Everyone you talk to has to tell you their life story, and often it's just a huge waste of time, they have nothing to do with the plot. ...so yes, this game is not a point-and-click adventure so much as it's a visual novel, and it's a bad one at that. None of the conversation choices seem to impact the story in the least, you're often forced into making choices you don't really like, and the NPC's ramble on so long that even the interesting ones become annoying. Often times Turing will start talking in your stead and the two NPC's will just carry on the conversation without you participating. For a long time, too. There ARE parts where you do pointy-clicky stuff, but in my five hours I only remember two--I had to find an iPad under some books and put a memory stick into it, and I had to turn off a water faucet. That's it. As for the visuals and sound, as much as I like pixel art, this is a little TOO blocky, but the art style is cool, and the music is super catchy. All in all, I give it 2/5 stars. They made a good effort, but the pretentious dialogue and annoying characters REALLY drags this game down to the point where I don't think I will play it any more.
This is one of those games where I get so caught up in the gameplay loop that I forget about the story and just play the game for the sake of playing it. Really, this game is actually a pirate ship simulator in disguise--there's the combat, yes, which has you angling for that perfect broadsides, but there's also the trading part of the game, where you're constantly buying low and selling high throughout the solar system. In addition to that, there's space mining asteroids and upgrading your ship to do, it hides its pirate-ness well. It lacks a little polish here and there, but it makes up for it in the funness factor. Very addicting, I love it.
Judging from the trailer and the first couple of minutes, this game appears to be full of dark humor and spookiness, but it really isn't. It's a sweet, touching game about solving other peoples' problems and bringing happiness into the lives of others. Don't get me wrong, there are one or two dark humor parts mixed in, but they're few and far between, and the ending is genuinely happy and funny.
Me and my siblings got pretty far in this game when we were little, but playing it again as an adult I have no idea how we had the patience--this game is HARD. Still, it's worth it to see the silly cutscenes that pop up every few levels, and I really do like the gameplay. The biggest flaw with this game, however, is that you carry over the number of humans you have left between levels--you can screw up an early level and then play a few more levels perfectly and then get to a level that tells you, "Sorry, you don't have enough humans to complete this level, Game Over."
I first played this game when it was a demo on Joakim Sandberg's website, and I'm glad it got finished, because it's very good. The gameplay is fast and fun, lots of shooting and using your wrench to get by puzzles, but the story is kind of meh. It gets very dark at times, and I feel that it doesn't really mesh well with the vibrant and cheerful graphics. Anyway, I finished the crap out of this game and I loved it.
When this game is good, it's very addictive and fun. The lore is dark and fascinating and fun to poke around in, and the gameplay is intuitive, entertaining, and challenging. I had fun exploring every inch of the gigantic map and finding all the secret treasures and bosses to fight. I got around 98% of this game completed, but I got burnt out on it towards the end. It just gets so hard that it stops being fun at some times. When I finally completed it I felt kind of empty inside, like I'd just bashed my head against a door until it finally opened. It's a good buy, and lots of fun, but I think I've had enough of it now.
This is a cute little game that has big aspirations. I really enjoyed learning the controls of my locomotive and solving all the little puzzles, but that's the entirety of this game. No story, no lore, just get in your locomotive and drive for a couple of hours. (I beat it in 1 hour 46 minutes.) Every so often you'll bump into an obstacle and have to figure out a puzzle to get past it, and every once in a while you'll gain an upgrade to your vehicle in the process, but other than that there is really nothing else to this game. It's fun, it's cute, and then it's over before it wears out its welcome.
This game is a love story to Power Rangers, and I LOVED it. The combat is fun, but I really loved getting to customize my characters and Megazord, and the player can branch the story in multiple parts of the plot, which makes me kind of want to do another playthrough. This game really scratches my Power Rangers itch, but I'm not sure how non-fans would like it.