Everspace boasts a lot about its difficulty, but don't let that discourage you. Setting the game on easy mode doesn't affect the combat much, the main difference I find is that on medium and hard they're much more stingy with fuel. Once I caved and went to easy mode I had a lot more fun with the game since my runs lasted much longer (because I wasn't constantly out of fuel) and I was making much more progress. Everspace really doesn't hold your hand, though, and I'm still learning about the game even 20 hours in or so. Took me a few runs to realize you can (and should) upgrade your guns and shields each run using the resources you find in each map node, and that your sensors don't automatically detect all the resources in each node upon entering the location--you need to explore each point of interest for treasures whenever you make an FTL jump. And that's a large part of the fun of Everspace. There's always something new to discover and explore, lots of guns and gadgets to experiment with and upgrade, and lots of mysteries to investigate. I only just figured out you can fly inside those giant monoliths you come across periodically, and that doing so causes... well, I won't spoil it. Although I'm still playing on easy mode 20 hours in, I'm having a blast. Five stars.
If you're like me, you were instantly drawn to the visuals of this game. They are GORGEOUS, and obviously inspired by the art style of Adventure Time and the like, and they continue to impress from start to finish, although you can 100% this game in just a few hours. The gameplay is fine, it's mostly finding and activating air purifiers and energy conduits, with a little bit of secret searching thrown in. The setting and story are the main focus of the game, and I for one enjoyed it. The story is somber and grim, and the ending is not happy, but it's interesting and the setting is fascinating. I also love the nautical, norse, and taxidermy themes that are woven throughout the narrative. Very cool, and very fun to look at. There are a couple of flaws, however, that keep this game from being truly great. First, the pauses. It feels like for every ten seconds of controlling Mo, the game pauses to allow the narrator to speak for thirty, or maybe the camera will pan around the area to show off the beautiful artwork, or maybe Mo will start coughing or something for a while. It's very irritating--a skip button to allow you to fast-forward through the narration (which can often be kind of pretentious) would have been very welcome in the least. Second is the main character, Mo. Mo is not a nice person. Although we never hear her speak, the narrator tells us she is argumentative, mean, resentful, self-centered, and even goes so far as to attack someone who is standing in her way. It's implied that after the story ends she becomes a much kinder person, but it's a little hard watching her act cruelly towards her family members. Other than that, it's a good game, although $20 is a little steep for something that only will last you about four hours. I'm still glad I played it though.
The Deponia games are well made and funny, and I loved Deponia 1 & 2. Rufus is an irredeemable jerk in those, but it frequently comes off as hilarious, but I think they went too far in part 3. He does some pretty messed up stuff in this one, and (spoiler alert) people end up dead because of his antics this time, and he's absolutely relentless in his cruelty and narcissism this time around. I'm not finished with the game yet but I'm almost at my limit. As usual, the animation and puzzles are well done, but the writing/translation is kind of random in this episode. A lot of the jokes don't make sense, like I think at one point I clicked to look at a siren or something and he was like, "I know what that means--we're out of confetti!!" Maybe they're references to the previous games? I don't remember them that well, though, I played the last one a couple years ago. Anyway, I'm just taking one star off for the writing because it's not my cup of tea, but maybe it's me.
When I saw the trailer for this game I was amazed by how good it looked, and I'm happy to say it is as good a game as it looked in the trailer, it's like playing a fairy tale, or perhaps one of the Redwall books. It's a light stealth game, but the real meat here is the extremely well-crafted world that the developer has created. It's very rich and full of deep lore and entertaining characters, and one very helpful touch they added was the ability to look up in-universe words as the NPC's mention them in the dialogue. On top of all that, this game is just beautiful to look at, the programmers really nailed the look that rays of sunlight have when coming up over the horizon or the last rays of sunset. Wonderful game, I can't recommend it enough.
This game is pretty good, it's got a lot of gameplay variety, but oh my gosh it's REALLY HARD! Like, absolutely everything is trying to kill you, and the game designers play lots of trolly tricks to lure you to your death. This game also plays a lot of "Is it in the foreground, the background, or the middle ground?" so you often will run into spikes you didn't think would kill you or try to jump on a platform that is actually not there. The story is absolutely bonkers, there's aliens, space squids, robots, and they ALL WANT YOU DEAD (unless you make friends with them first), and it goes on absolutely forever. I actually got softlocked at what I think is the final level, although I've been in several levels that I thought would definitely be the end of the game so I dunno how much is left in the game.
At first I was a bit turned off because this game seemed too simple and easy, but a few hours in I got "hooked" on the surprisingly "deep" gameplay. 10 hours in and I'm catching Mahi-Mahi and sturgeons, it's great. One complaint I have, though, is that the game requires a pretty beefy graphics card to run on high mode. I have it set on medium, which makes the fish look kind of "crappie."
This game is freaking awesome. It came in a pack of 5 games when I was a kid and I played the crap out of it--it's probably the only one of the Lucasarts games I could beat. Playing it again as an adult, I can really appreciate the pixel art, the awesome music, and the great story/writing. I was surprised that it only took me half an hour to beat, too. (Plus, there's a secret cutscene you get if you play through on hard mode.)
I gotta say that I feel like I liked this game, but I remember thinking to myself over and over again while playing it, "Man, this game kind of sucks." Pretty crappy graphics (which are excusable) and janky controls and bad hit detection make this game feel like the developers were really inexperienced when they made it. Still, I appreciated the attempt at symbolism that I didn't pick up on until the epilogue, and it only took me an hour and a half to beat, so it may be worth your while if you're bored/curious. It's not worth the $9.99 they're asking at this time, though. I'd wait for a sale.
Beat this game in two days on my ps4. You can tell the developer tried their best to make a great game, but their lack of experience shows. There were one or two parts that had good puzzles, but mostly they're just moving blocks and looking through keyhole stone things. And for some reason, you gotta yell at all the torches and jugs. All in all, it's a fairly forgettable game but I appreciate the effort they put into making it. (I'm also a little salty that I missed almost all the collectibles. There's no way to go back and look for them once you pass them in the story.)