The PC version is brilliant - and once the final patches and DLC are in, it'll be an easy 5 star game just like Witcher 3. I'm a big RPG fan and I have no issues with the way this one has been presented gameplay wise. There are multiple ways to approach quests, you can play in different ways - but doing so successfully will require you to focus points one way instead of generalising. I have an old i5 6600K and a 2060 Super that runs the game easily on high settings, ok on ultra - but haven't tried low RTX. Game automatically put me on psycho though which slowed it right down. No crashes since I upgraded my drivers and adjusted settings. Only minor graphics bugs that i've noticed, stray assets and the odd noclip issue. Huge world, great setting, with attention to detail through the alleyways and side streets that I hadn't expected. 50 hours in and I'd guess I'm maybe halfway through the game. Doing side missions and gigs can mean you overlevel easily, but I prefer to play that way and explore as much as I can. I try to avoid fast travelling everywhere as you pick up new quests as you wander around. Excellent quest design, that is varied and doesn't feel too repetitive. I really love the character NPCs that you interact with, well fleshed out personalities that I enjoy interacting with. I like that the generic NPCs on the street are just that, or i'd spend an easy 20 hours trying to talk to them all in case I missed something. I'm not a GTA fan and tend to wait for green lights, etc so haven't had any issues with the way the police system works. Only gotten a warrant a couple of times, and it goes away after a few minutes. Can't wait to collect all the cars - some cars have awful handling while others feel manageable especially with mouse and keyboard. Motorbikes are where its at though. I can see where story and features had to be cut, which is a shame. I'm hopeful that this will be filled in with DLC but I'm still having fun regardless.
I have thoroughly enjoyed the setting and writing of Deadfire. While there are rough patches, they are minor enough that the strengths of the game shine through. I love the characters, the overarching story, the design - you can play it as easily as you wish without penalty which is a boon for those without much time to play. The two expansions so far have added a lot to the game and the constant refinement and attention to detail by the devs is appreciated. It picks up a lot by the time you reach Neketaka (which can take a while if you get distracted sailing about). It has one of my favourite soundtracks of recent years, including some great sea shanties. The setting on its own is a major strength of this game; there aren't many games that incorporate nautical fantasy elements like Deadfire does. Lots of positives, very few negatives - the only negative I can think of is that the experimental approach to sea battles don't quite hit the mark. It becomes a text adventure like some of the minor story instances that involve stat-checks. I still enjoyed the sea battles .