


Fullscreen is out of the question because of no widescreen fix, and windowed mode freezes when you alt-tab. You're fighting the application more than you're fighting the enemy.

Pierwsza misja: wejść do Dogtown. Scena z bramą do garażu - V wykopuje beczkę, brama się zatrzaskuje - i po chwili beczka magicznie wraca, strażnicy przychodzą i przenikają przez bramę (kiedy złapiesz aggro biegnąc do bramy) Już w dogtown, misja "Gwiazdy przed oczami". Wychodzę od Damira, zabijam Kosiarzy po drodze - wejście się zamyka, jestem uwięziony w środku. Nie mówię już o tym że cała linia z ratowanie Myers daje w 3 miejscach HMG - w momencie gdy już nie ma do kogo strzelać, a nie da się go zabrać dalej. Celowe frustrowanie gracza. Do tego mam tak hardkorowego buga że aż się komputer wyłącza w momencie zmiany ekranu (np wejście/wyjście do menu/mapy/inventory itd.) 3 lata temu grało mi się wyśmienicie. Wszystkie bugi były drobne i nieistotne. Po 3 latach naprawiania bugi działają znacznie lepiej: czynią CP77 niegrywalnym.

I like this game. I really like it. The music is great (why, for the sake of GOG, it's not in the extras?!), the visuals aged gracefully and the combat although very random still can be playable (if you care to find out that best short range weapon is ... bow loaded with 8 arrows and fired at point blank). What I can't stand is the inconsistent difficulty. The game starts very easy, and stays there for almost all of the time. And then come the last 3 levels which can be described only as "you have 100% health - now you're dead". All the game you've been taught that no single hit can kill you - and all of sudden it does. You walk up to a wall - bang, spikes shoot out of it, you're dead. There is a self-building staircase that starts moving only after you come in - but it kills you if you're inside when it moves. Levels were used to be flooded in checkpoints - now there are none, play it all again. It seems like when the game was nearing completion, CEO ran out of his meds and went from guy mode straight into killer psycho. Plain unfair. As a player I feel cheated. I invested some time into playing it, but it deprived me of my happy ending. I recommend not trying it at all. If you like playing only part of the game - go for it.

There's little to say about Bioforge that hasn't been said already. Origin's motto was "We create worlds" and they didn't mess around. This game was created in height of "interactive movie" craze, but as Gratbarst put it, it's more "interactive novel". Many ppl complain about combat, so here's bunch of tips straight from 1996 on how to make combat at least manageable, if not outright fun: 1) Play on Easy. Harder modes do nothing than give opponents extra hitpoints to prolong combat. 2) Read manual. You had almost 20 years to do so, no excuses. 3) Play on numpad. Don't even think about arrow keys. Firing a gun is numpad5 - got the hint? 4) Very important: your character has kind of auto-aim - he'll turn towards enemy when you don't give other input. So, if you feel your blows are misdirected, just stop mashing those damn buttons for a while. Exiting and reentering combat mode also helps if you're really confused. 5) Every consecutive blow of same type is slower: NEVER directly repeat a move. Two moves are fine, once you get in a position kick-fire-repeat: instawin most scenarios. (actually, on Easy there is no such penalty) 6) You can always run away into better camera angle. Sidestep to dodge shots, and wait for them to come in kicking range.