I really love the game. Just what I wanted all these months. I do know that people run into multiple problems with the game, but up to the moment (53+ hours of gameplay, soewhere in the middle of main scenario) I only found: * single palm tree with rendering bugs: * quite a number of objects (like packs of cigarettes) that are marked as obtainable, but you cannot take them; * Jacky (as far as I remember) should have inserted flash card into his head, but he didn't change an object in his hand, so he inserted a gun in his head. I didn't have a single crash yet!!! I still didn't find any problem in quest chains yet. My hardware is: Core i7-4790K, 16GB of DDR3 RAM, SSD, NVidia GTX970. Thank you so much CD Project RED for another masterpiece!
Decent graphics but the scenario is quite average (though I would not say that it's poor). The skill system is OK. If you are careful, you'll even manage to get all the attributes to upper limit;-). The inventory is also quite good. Though I played with Crystal Mage and I didn't need the inventory too much: I was the killing machine myself:-).
A good scenario, and still not so bad graphics. A very good skills set (though it's a shame that you cannot change your base attributes in single game). I played this game through and through something like 5 times. First 2 times I supposed the sword to be the good weapon (it was a mistake). First 4 times I supposed that it's impossible to play it with mage (it was also the mistake, see walls and cloud spells). I suspect that after several years I will play it again. With mage:-). Drawback: there is a point in time on Gipat when you are filled with despair because all the enemies are much stronger than you and that's extremely boring to kill everybody from behind, saving/loadind etc. You just have to live on. Soon you'll become a mage and have your revenge.
Excellent scenario, decent graphics. An interesting skill system (though, IMHO, some skills are hardly interesting to spend points on). Rich armour/weapons set. As of drawbacks: 1) It seems that the classes are imbalanced. I would say that the ciphers are strongly overpowered. And some classes - like mages - are underpowered (as they need the rest to restore the spells; so you should use the spells only in some special battles and in common battles simply shoot with the rod). 2) I would add the ability to pass the Twin Elms quests (including "final" battle) and White March quests in any order. They don't interract with each other, why should you interrupt the main quest line and go to White March?
I bought this game after reading all those Beamdog promises about new item models, new graphics rendeder and all those engine improvements that could make this old masterpiece to shine again. Now Beamdog stopped publishing any news on DnD topics; their developers work hard another year but we don't see any upgrades or patches. The deveopers absolutely don't have any time to report their progress.
I played this game (with both expansions) 4 times and it's certainly the best RPG game I ever played. Excellent scenario and amazing graphics. Though I see some drawbacks: 1) I would say that the skill tree from Witcher 1 was better than in Witcher 2. And both of them I like more that the "skill table" in Witcher 3. It doesn't seem logical to me that some skills that I earned and used suddenly become "inactive". 2) Voice translations to languages other than English (?) are "normalized" to lips' movements for that "native" translation. So the characters speak either too sloooooooowly or very-very quickly. 3) The crafting system seems to be a bit unfinished. All the weapon schemes have some level, and you can craft the given weapon only of this level. Meanwhile you find the same weapons of absolutely any level on enemy bodies. 4) Certainly the level system of the armour / weapons is not good itself. It would be much better if you could wear any item from the beginning but the good items were very hard to lay hands on. And certainly that would require much better tuning of the world. But that excludes the situation when some end-game sword (not the legendary/unique; just some sword from ordinary bad guy) brings ~20x more damage than the sword you start the game with. P.S. And yes, I strongly lack of the DLC for restoring Kaer Morhen:-).