

This should have been a telltale game. The combat and RPG elements feels like fillers. Whatever enemy you kill you still get like 2 xp so why farm? You get the illusion of choice but don't The game practically tells you who to fall in love with and who to dislike. You need to sleep to level up and put points into skills. WHwn you wake up random people have random afflictions so you have to walk all the way over to them to give them meds. It's tedious chores and the pay off is practically nothing. Avoid at all cost if you like vampiire the masquerade-games because this tries to mimic them and fails horribly.

I really wanted to like this game. It gave me salt and sanctuary vibes which is very good. In the end it was very shallow, short and linear. It's an ok time killer but it's closer to the disaster Momodora but that you can actually level in this game. Good first attempt, would check out if they released a sequal or a spiritual successor to be sure.