A simplistic game with a bit of strategy. You open areas by sending different animals with different abilities to look for new distant biome tiles. Joining a specific number of tiles rewards you with animals which are your resources and are expended when you make a move. The game is balanced in such a way that you are constantly lacking in animals and you must make every move count (which is not possible), otherwise you quickly run out of animals and the game ends. There is nothing cozy about constantly balancing on the edge of losing. The game is beautiful and technically polished, though the music is bad. It is composed of very short sequences that are constantly on repeat, so it gets annoying really fast. You may play it for a couple of runs, like 2 hours max. It gets boring fast. Overall, this game is too expensive for what it offers, so not recommended.
It is a short and sweet game with a fantastical story about life, death, and love through time. It is beautiful, and gives warm and occasionally sad feelings. I like the setting - a remote, isolated, and slowly decaying island in Northern Norway. You explore the small island and uncover the truth about the magical bracelet you inherit from your grandfather. The island is very small and there are only a few people living there with whom you interact. You solve a few simple puzzles and make some decisions impacting the story. Gay-friendly. I liked it overall.
I played the three games of the series in sequence. This game references some events of the previous games, but you won't miss too much without playing them because the story is not an immediate continuation and even abandoned some plot lines left unresolved in the second game. In fact, I don't even recommend playing the first two games. They were awful. The developers somehow managed to turn the series from a total disaster into an excellent game. They themselves list the typical players' grievances with the previous games, putting these words in a mouth of a character who went mad. The adventure of the third installment is just as wild as before, but its tone is a bit more mature, serious, and darker. The graphics and animations are much cleaner and improved. Surprisingly, the mouse controls are clunkier, but now you can also use keyboard. While the first two games should not be played without a guide, this game communicates well your overall objectives and the puzzles are much more logical. You can figure them out yourself without much frustration and mind-numbing brute force. If you get stuck, you can access a friendly helpline who gives a vague hint. Much more importantly, the dreadful pixel hunting that plagued the first two games was mostly eliminated. There are occasional objects that are behind other objects and aren't even visible on the screen. Thankfully, we got a button to highlight the active spots now. Still, there is no indication for where you can move between different parts of the same room, so you must try clicking on the sides of the screen to check for unlabeled locations. The technical part of the game is solid, there was no need for extra steps to make it run. I encountered only a few broken animations and voice lines in the last chapters. Overall, I recommend the game at full price. I was thoroughly entertained by the story and enjoyed solving the puzzles.
The game follows the events of the first game, so you should play the series in sequence. The graphics and animations have improved, and the tone is a bit more grown-up. But it is still a wild and silly adventure with horrible pixel hunting of small black objects on black background and puzzles with moon logic. Adding to the aggravation, you also need to interact with the same spots multiple times and there are also timed puzzles. I strongly recommend to follow a walkthrough from the start of the game, it will be much more enjoyable. Regardless, I liked this game better than the first. Note that you must run it through DXWnd tool and set graphics quality to low, otherwise the game is unplayable. You may also need to run "video card setup.exe" first, and set to run the game as admin.
I got a feeling that the game developers wanted to punish their players. Even though story-wise it was acceptable, just very campy, silly, and ridiculous, the gameplay and puzzles were awful. Half of the objects to pick are deliberately made tiny and barely visible, not standing out in any way. There is no way to highlight active spots, so you must constantly hunt for pixels. And multiple objects are often located side by side, so you may find one, but miss the other due to the way the cursor works. There is often no logic to the puzzles and sometimes no clear goals given, so you must try every possible option and combination. To make matters worse, even if you have interacted successfully with one spot or item, it doesn't mean it is out of the game. You may need to interact with it a second or even a third time later, but with a different outcome. Yet, there is no indication that you must do it, so unless you follow a guide or try to methodically brute force all possible action combinations, you will get frustrated with the game really fast. And the story is not worth the suffering. To make it worse, the order of interaction matters and you have to look at one spot first to enable interaction option somewhere else. And going back and forth gets really annoying. If you still want to play it, use a guide from the start. That way you will get some fun out of it. To run the game, first go into the game folder and run videocardsetup.exe, then set the main game executable to run as admin in compatibility settings, then start the game, press escape key to open the game settings, then switch graphics to low, then press "y" key on the keyboard.
This was an overall fun game with somewhat frustrating and annoying controls, especially at the end. I actually could not finish the game because of this. Otherwise it is a beautiful and well made game, puzzles are rather simple. You just have to explore every nook and fight with the physics (and controls) until you succeed. It is short, but I was sufficiently entertained regardless of the above-mentioned frustrations, so worth a buy.
It is a relatively short adventure. The style is a bit childish, but otherwise charming and well done technically. Puzzles are quite easy and very logical. There are few active points and HINTS are impossible to miss, so not once felt I stuck or didn't know what is the goal. The story is simplistic and has some predictable surprises communicated from afar, but it is presented solidly enough. Voice acting is fine, music is not too bad, animations are good, and scenes are well designed. Overall, the game is uncomplicated and easy to pick up from where you left it. Worth a play if you don't expect a masterpiece.
This game is playable and has interesting enough story, but the execution is meh. It is short and half of the game time you will be slowly running in circles around small areas while fighting with clunky controls. The game is slow-paced except for the out-of-place car race sequences. You can die in the game if you choose an incorrect answer or get shot, but you restart immediately just before the wrong choice. The graphics and scenes are not terrible, music and voice acting are passable, and puzzles are straightforward. Unfortunately, it ends abrupt
The game control scheme is awkward. It technically works, but having to constantly drag and rotate objects in a small cut-out window to hunt for interactive points gets old fast. And you have to do it all the time because you must interact with every active point/character and possibly do it multiple times. And some further interactions don't even appear until you click on a specific point, the logic of which is not obvious at all, as you mostly stumble to solutions by combining every single object with every single interactive point. The directions for looking for a solution are not well communicated and there are even many red herrings. This problem manifests right in the first scene. Make sure to click the button to reveal active points multiple times on every screen. Use a walkthrough as soon as you get stuck because you may have missed an object or there is no hint in the game to begin with. Despite this, the fantastic story and the topics the game deals with make it absolutely worth playing. I loved that the game treats you like an adult. The visual style and graphics are beautiful and the voiceacting is good, but the other sounds are nothing to write home about. I had a couple of technical glitches, which were solved with a restart. Overall, I recommend to play the game, but definitely start with the first one.
The story of this game is a silly romp through an office building and encountering obstacles in the form of office politics. The gameplay is very simple - you press spacebar to say "No". It is short, but fun and has a positive message. It is well-made technically and visually, has good voice acting. I definitely recommend buying it.