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This user has reviewed 3 games. Awesome! You can edit your reviews directly on game pages.
Redline

Mixing two genres at just the right spot

The best part about Redline is its ability to blend the genres of car combat and first-person shooting. The player can enter/exit a vehicle at anytime. It doesn't try to master each genre, but it executes each genre sufficiently. On-foot has the usual movement keys (move/strafe/jump/roll). In-car driving takes a moment to get into, but the preferred setup is aiming with the mouse and driving with the keyboard. The default controls should be changed prior to playing the training levels. Overall, there's 11 on-foot weapons and 27 vehicles (which includes a few stationary turrets); thus, there is variety in the armament. The dystopian landscape is portrayed very well, whether it's abandoned buildings or barren hills. Large explosions and draw distance that extends extremely far rounds out the visuals. The industrial rock music fits the action nicely. The CD music should be turned off in the options though, since the same tracks loop. It's not necessary since hard-coded music already plays during crucial moments. The multiplayer is like no other. It forces the player to think outside the box since both on-foot and in-car battles occurs. There's a ton of different approaches to taking out an enemy. Sadly, there's no offline skirmish option, and so standalone battles against the AI doesn't exist. It's a shame since it would've extended the replayability vastly. There's also no map editor or any tools to edit the game. Finally, if someone is trying to run the game on any platform after Windows Vista, then there's a good chance that the game might crash upon startup. Redline wasn't properly modernized on both GOG and Steam, and workarounds have to be done to get the game to work. Some can be found on the fan site redline2066.net ("Help" on the left side). Overall, Redline had not surpassed its first-person shooter peers or its car combat peers, but it was certainly consistent with both styles, and the attempted mixture had made the game unique enough from either view.

7 gamers found this review helpful