

Cyberpunk Duckest Dungeon is probably an accurate description. You do the things you do in that game, as in, you have a base where you do improvements and equipments and whatnot and then you have 5 types of dungeons that you visit over and over. The game gives you an objective to defeat 4 corporate bosses. To do that you need to do dungeon runs that harm their corporation and once it's damaged enough you can go attack the boss. The story mode gives you 75 weeks to do that. A week passes when you do a dungeon run. However, if you defeat the bosses you still have to wait until 75 weeks pass. It's very much possible to defeat them all in half the time. And then literally nothing happens. All you can do is doing the randomly generated missions in the same dungeons over and over. I didn't finish the game because this is what happened to me. And I found out that people asked the same question as me: "What happens now that the bosses are dead?" and the answer was that you have to wait until the time limit runs out. So if you're into doing the same thing over and over, and in this game it's an ok-ish fun at least for a little while, then go for it. If you don't want to waste time completely pointlessly then this game is not for you. (I'd feel bad about leaving just one star, because it's not exactly a super terrible game, but two stars is pretty damn generous if the game forces you into pointless grind just because it lacks content and nobody bothered to give you the option to finish the story earlier)

but somewhere during the development someone decided to put tedious and annoying combat into the game + enemies respawning if you die or rest to level up (yes you can't level up unless you rest). Story is ok-ish but gets dumber by the end of the game, but that would have been fine if it wasn't for the combat, because the tedium of it destroys all the interest you could possibly have in the story as you go. Also, you can talk to people in the streets and find out secrets, but it serves nothing to get you more XP. Most of it is completely pointless fluff and the stuff that is more interesting is very disconnected from everything else you do in the game, so in the end you also do that not to "solve" some side mystery, but to get more XP by sitting through the dialogue. If you do all the sidequests and whatnot, the game is like 25 to 30 hours (if you don't die and repeat much), but like 75% of it is not the story but running around the streets and fighting the same fights over and over. It seems like the whole combat mechanic and RPG elements (the RPG elements are only combat oriented, there are no non-combat stats like stealth or speech or something) had been simply slapped onto an adventure game in development and the game had been remade into something duller than it could have been. Do you want an RPG with Vampires? There's VtM: Bloodlines. Do you want an adventure game with RPG elements or mystery solving? There's The Council or Sherlock Holmes games, Hero-U if you want something funny. Do you want to play something like dark souls with enemies respawning and whatnot, all combat? Yeah there's plenty of titles fitting the bill. Do you want to play some tedious mess of all of the above combined? Then buy this game.