Both Alisa's art style and gameplay have been lifted straight from Resident Evil 1 on the PS1, but while the art is on point, the gameplay has too many rough edges to be enjoyable. The aiming system is incredibly ambigious about what you're aiming at and extremely picky about what counts as a hit. Certain enemies also move really fast and require both horizontal and vertical aiming, neither of which the controls are set up to handle well (even with the auto-aim item). The enemy difficulty is all over the place, some are so slow and weak as to be useless, and others will be fast and incredibly dangerous, with no way to tell which is which until you've lost most of your health. The game is also fond of introducing new enemies in groups and by surprise, so you don't get to learn how to handle them gracefully (one pair I died to because after killing the first, its corpses hitbox blocked my shots while letting his buddy attack through it). On top of that, the game also loves putting you in deadly situations with little warning. It adds a randomly spawning unkillable ghost in narrow hallways, it surprises you with a timed puzzle where the failure means instant death and I managed to stumble into a boss fight only to learn I didn't bring enough ammo and there's no way to get more. All these things wouldn't be too terrible, but since saving can only be done in specific rooms and costs you currency (that you also use to get upgrades), you find yourself saving too little and too far away, meaning lots of running and repeating of steps until you figure out a solution. Also pray that you don't die after a cutscene, as they're unskippable. Lastly, I played the game using a Series X controller and found it would miss inputs a lot and sometimes even fail to release an input (usually a direction, making you walk without touching anything).