This is s survival horror game with the aesthetic and design of ps1 games, and honestly, it fails terribly in some key aspects.
I gotta say the character and monster design is intereesting with the doolhouse aesthetic, the prerendered backgrounds could have used a bit more detail, as in morewear and tear, often the eviroment looks a bit too tidy, reminds me less of RE1 and more of Alone in the dark 1.
Music is mminimal, but it does its job well enough, the voicewrok, however, it's amateurish and sounds like it was rercorded without sound dampeners and poor mixing, I find it endearing, but only because I believe it was 100% intentional.
Alas, the low score is there for a reason, and it's because the gameplay it's awful, the game has limited controller support, The shoulder and triggers buttons are not recognized, leaving you with the keyboard as the optimal way of playing, but if you ever played RE1 with keyboard, you would know how terrible it is.
But I'm a veteran, an old man, a guy that remembers the days of pc awkward control schemes, back when you moved your characterwith the mose and couldn't even look up or down. Hell, I beat Alone in the Dark 1 back in the 90s, I can deal with any control scheme.
Unfortunately, the game is poorly balanced around teh controls, there are enemies that run faster than you can turn, enemies that run almost as fast as you, leaving you with less than a second to turn around, aim and shoot before you have to run away.
"But August"-you may ask- "The game has an auto aim feature". Well dear reader, let me tell you, the auto aim is atrocuious, it doesn't work properly as itdoesn't track your enemy so you have to manually aim at the enemy anyways, and in the case of enemies that are shorter than the protagonits, you don't automatically ain down either so you have to manually aim in both axes anyways, all while the little buggers run laps around you. at least you could shoot the dogs without aiming down in RE1 if they were far away enough as your aim was a cone, not a straight line, and often their attack pattern was to get away, beeline towards you and jump for the attack, giving you breathing room, soemthing that doesn't happen in this game.
It's like the developer only took the aesthetic of RE1 without learning why or how the gameplay complements the technological limitations of the ps1.
I don't recommend this game, at all, maybe, just maybe if it had proper controller support I would dare to drudge though it because it has good presentation, but we may never know as this is 5 years old and I doubt the dev even cares about it.
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