Perhaps this game wasn't great on launch, it's amazing now! Does it do anything groundbreaking? No! But what it does it does competently and it's a lot of fun. Don't go in expecting AAA gaming, and you'll have a blast! Popping some fool in the dome from miles away right as he walks into view between two buildings is exhilarating and all the gadgets and tools you can use make you feel like an unstoppable powerhouse. Some people complain about the story and how about some parts of it are obvious. Well excuse me but I came here to shoot fools, and the plot's fine as it is. I would have removed some unnecessary plot points in fact, but what it gives us is fine to facilitate solid gameplay. The maps are fun to explore, the game can be set up to be super easy, or unrelentingly punishing - that's up to you. Don't play it with the assists on and complain it's too easy (like a lot of the critics and amateur reviewers did), just turn those things off and become a Sniper Ghost Warrior... three.
This game is not worth your money. Besides skipping its main story of 'deliver us the moon' meaning get the power that's on the moon back to earth because the people on earth are experiencing a permanent blackout because there's no more resources left (though there's plenty of wind and heat all over the world, it seems...) you make your way to the moon and you go through point and click puzzle after point and click puzzle and slog through bits of filler one after the other, while this subplot goes on about some sort of cryptofascist uprising where the moon people leave behind the earth people or something and there's a tertiary plot of some family and you get zero, again, ZERO reasons to care. there's no investment, there's no motive. stuff just happens and when the game tries to force you into caring with tension moments either through ridiculous quick time events that are unannounced and can instakill you in 1.5 seconds (while watching what you think is a cutscene) or by giving you a route of oxygen to follow you're violently torn from engagement and reminded YOU ARE PLAYING A VIDEO GAME. The writing is dull and never picks up pace. Some voice actors do solid work, most just read lines. Music is ... not really a thing. some visuals are nice, most is uninspired. gameplay is mediocre, the floating is unpleasant. you can tell they tried really hard. But they made a lot of poor decisions in how they tell their story and how they show it, and how the game is set up as a game. Do you want silly puzzles or do you want serious immersion? Sometimes you think you get stuck but you actually gotta backtrack somewhere and there's plot holes (like the cut cables, or is that just a red herring?) and solid inconsistencies that require either a strange leap in logic or a walkthrough to get you through... or a lucky guess. In closing: DUTM is a poorly presented attempt at telling us to not waste our resources, and it's a slog to play. I value it at 3 bucks (sadly paid 15)...
I enjoyed this game when I played it on PS2 long ago. But then again, I'm one of those weirdos that enjoyed Box Office Bust (be warned that the 360 version runs a lot better than the pc version before you do as I did and spend a lot of money tracking down a pc port of BOB). The game runs immediately and smooth, just dont forget to set the resolution to full hd before you start because you can't do so while the game is running. The minigames aren't all that but the game is harmlessly fun and funny, and if you're into silly nonsense and having a laugh, give this game a go! Plus, it's fun to go around the game just looking around the cartoony style. I'm rooting for you, Larry! Go and get some!