

Specifically: making complex control scheme for an adventure game now? There are 9 actions with one default that lets you get character opinion on specific thing. Yet in the first room you mainly have to use one action very different from a default one. It is almost like you need only 2 actions, so like...use 2 mouse buttons, there is no need to overcomplicate things now and you will not lost the "oldschool" atmosphere much not making people click many times more than necessary.


It is first time I see pachinko mechanics used in this way. And the game itself is very entertaining while having you to calculate the throws Only problem - text in descriptions of the items have script in them, but it is easily fixable

Game recommend to play with the controller, yet you can not move with the controller, but seems like you can not attack with the keyboard. Why? Other issue - the game loads very long for something this small. I started to suspect it just bugged on me and started to check the processes...and only then it loaded